Most half-dwarves could pass for either a short and stocky human, or an unusually tall or slender dwarf. Their appearance varies as to which society they are integrated into: those who live in human areas tend to trim their beards or shave them off entirely; those who live alongside dwarves usually let their beards grow.
Ability Score Requirements:
Average Height and Weight:
Height: 49/46 +1d10
Weight: 135/100 +4d10
Half-dwarves should roll 3 times on the following table to determine their special abilities. By default, they have no special abilities except 30' infravision and magical resistance, and cannot use wizard magic.
1 - The character can use magic and adventure as a wizard, but does not have dwarven magical resistance.
2- The character has infravision to 60'.
3 - The character has the resistance to poison which dwarves enjoy.
4 - The character has a dwarf's mining abilities.
5 - The character has +1 to his attacks when fighting an orc, half-orc, goblin, hobgoblin or bugbear.
6 - The character has +1 to CON, but -1 to CHR.
Half-dwarves can be any class - including wizards if they roll a 1 on the special ability table. They have unlimited advancement as a fighter or cleric, and can advance to level 14 in any other class.