Tuesday, 13 September 2011
20 types of scorpion found in Yoon-Suin, for your amusement and edification. All scorpions are 1 hp monsters, with 1 attack; sting effects are listed as "failed save/successful save".
Scorpions are small, unobtrusive, and good at hiding. They always surprise their opponents unless forewarned that scorpions are in the area and characters are actively searching (1/4 movement rate); there is a 25% chance a randomly determined character will step on the scorpion and incur an attack which hits automatically. Thick boots protect against this.
Usually scorpions are solitary unless otherwise specified.
1. White tiger. White, most active in autumn, said to serve the White Tiger of the West. Sting results in freezing pain, paralysis for d3 days/d3 hours.
2. Vermillion bird. Red, most active in summer, said to serve the Vermillion Bird of the South. Sting results in burning pain, spasms, death/half total hp loss.
3. Black tortoise. Black, most active in winter, said to serve the Black Tortoise of the North. Sting causes debilitating weakness, -2 STR permanently/d3 weeks.
4. Azure dragon. Blue, most active in spring, said to serve the Azure Dragon of the East. Sting causes flesh-decaying necrosis, -2 CON and CHR permanently/d3 weeks.
5. Fool's gold. Small, golden, often found underground. Sting causes intense irritation in the throat, hacking cough, -2 STR and CON for d3 days/no mechanical effect.
5. Amethyst tail. Black and nodescript with magenta-coloured tail. Toxin causes back to spasm into an arch, until it breaks or the spasm subsides. Death after d3 hours/paralysis for d3 days, hp total permanently halved.
6. Greater amethyst tail. As above, but larger, with slightly less powerful venom. +2 bonus to saving roll.
7. Judge. Maroon coloured, with black pincers, as with the traditional garb of the black-gloved judges of Caricot. Nausea and vomiting, -2 hp and incapacitation for 1 day/d3 hours.
8. Legislator. Blue, with a white "face", like the makeup of the legislators of Caricot. Temporary blindness for d3 days/d3 hours.
9. Green fisher. Lives underwater in shallow streams and ponds. Disorientation and dizziness; half movement rate and -4 to hit for d3 days/d3 hours.
10. Goblin face. Pale orange with blue around the "face", like a forest goblin from the bamboo forests. Excruciatingly painful sting, -6 hp/-4 hp.
11. Monkey scorpion. Dark brown. Climbs trees - instead of a character stepping on the scorpion, interpret an attack result as the scorpion dropping down onto a face or hair. Sting causes strange hallucinations for d3 days, no save.
12. Patient meditator. Greenish grey, lurks in grassy areas or under rocks for days at a time waiting for prey. Muscle paralysis and spasms in the legs, quarter movement rate/half movement rate for d3 days.
13. Ten leg. Ten legged scorpion, yellow coloured, hunts by speed. Relatively harmless, causes shortage of breath, half movement rate for d3 hours/no mechanical effect.
14. Walung monk. Purplish brown colour said to resemble that of the robes of the Walung order. Sting causes loss of bowel control, dehydration and weakness; -2 STR, half movement rate, -2 to hit, -2 damage for 1 week/d3 days.
15. Brown toad. Dirty brown colour, nondescript. Sting induces madness and hallucinations permanently (becomes NPC until cured)/for d3 days.
16. Gift giver. Small, blue. Sting injects eggs into the bloodstream which hatch after d6 days; d6 damage results from three dozen baby scorpions burrowing out through skin, no save.
17. Patriarch. Big, bulky, black. Sting causes petrification: body turns to stone from the site of the wound (half movement rate and DEX for 3 days; quarter movement rate and DEX for 3 days; death - successful save doubles length of time required).
18. Purple sage. Purple, as the name suggests. Lurks underground. Sting causes memory loss for the last 2d20 hours - includes memorized spells, no save.
19. Blue boatsman. Skims across surface of lakes and ponds. Sting causes tongue to swell, throat to constrict, suffocation after d6 hours/no effect.
20. Yak milk. Pink like the colour of yak's milk. Sting causes blood to seep from pores, tear ducts, nostrils, ears; -4hp/-2hp.