One of the things I like most about this hobby is that everything takes a long time. Running a game session takes hours. Preparing for a campaign takes longer. Plotting out a dungeon or a hex map is painstaking. Writing things for publication is a frustratingly drawn-out process, full of false starts and failures and do-overs. Reading rule-books and digesting them can't be done in an hour.
All of this feels, to me, like an antidote to the world we live in - the web of tweets and video games and work emails and internet arguments and forgettable clickbait bullshit that can drag you down and turn your life into a hollowed-out simulacrum of living if you're not careful. Gaming means devoting time and energy to making and doing things that are good. This is important. There is a sanctuary in craftsmanship. If all the internet activity you involve yourself in day-to-day (staring at your phone, checking your emails, commenting on news articles, reading other people's opinions, losing yourself in the visual and auditory fantasies of youtube, Spotify and tumblr) begins to feel like an obligation, like work, then the role playing hobby is the Sabbath.