Wednesday, 27 June 2018

The Brothers Squamous: The Brothers' Golems

In the previous post in this series, there was some discussion about the different types of golems in the dungeon. Here are some more thoughts:

Each brother has two different types of golem servants (again, I don't want to over-egg the trifecta motif too much), but there are different sub-types of each, all formed to perform one specific category of task and all of whom cooperate with each other to a certain extent in doing so. The snag, of course, is that the dungeon no longer resembles the dungeon they were created to work in, and this results in many unintended consequences.

Oriens was the first brother to emerge from his egg, at dawn. Ever since, his interests have been in new beginnings, in births, in youth, in novelty, in the future, in the East, in openness, in revelation.

From the morning mist and the dawn light he created golems. Those formed from the dawn light are ethereal and quick; the mist golems are silent and still - but both are transient: they form, dissipate, and re-form continually, shifting in and out of existence as they go about their tasks.

Examples of different sub-types of these golems include:

  • Sentinels - mist golems who watch 
  • Stalkers - mist golems who follow intruders
  • Revealers - dawn light golems who seek out things which are hiding or hidden
  • Prospectors - dawn light golems who move more quickly than time itself 
  • Reproducers - mist golems who create new mist golems, endlessly

Meridies was the second brother to emerge, at noon. His interests are in heat, in light, in the present, in action, in energy, in the sun.

He created golems from the noon light and from plants, which flourish in it. Those formed from the noon light are hot and bright; those created from plants are inexorable and strong - both types are powerful and dangerous, exerting the hideous might of the natural world.

Examples of different sub-types include:

  • Searers - noon light golems who cleanse entire chambers with their heat
  • Structurers - plant golems who prevent the dungeon collapsing with their tensile strength
  • Re-builders - plant golems who repair damaged corridors and chambers
  • Constrainers - plant golems which hold things still
  • Scorchers - noon light golems which blast and burn 

Vespara was the last brother to emerge, at dusk. His interests are in endings, in deaths, in the past, in slowness, in closure, in concealment.

His golems are made from the dusk light and from stone. Those created from the dusk light are creeping and hidden; those created from stone are implacable and resilient - both types are there to stop, to finish, and to close.

Examples of different sub-types include:

  • Ambushers - dusk light golems who hide in shadow and strike at those who pass
  • Barriers - stone golems who use their bodies to close off corridors and doorways 
  • Concealers - dusk light golems who hide things Vespara specified must remain unseen
  • Dismantlers - stone golems who collapse chambers and corridors 


6 comments:

  1. I like Vespara's golems especially. If the golems are invulnerable (or nearly so) then minigames emerge from trying move different golems to different places to accomplish different tasks.

    Get a barrier to move, and you close one passage and open another. Find a Re-builder, and you can restore what a Dismantler has demolished. Use a Revealer to find what a Concealer has hidden.

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    Replies
    1. Yeah, it didn't actually occur to me at the time but there are a lot of opportunities for clever PCs to manipulate the golems that way!

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  2. Rather than Scorches, that overlap significantly with Searers, I'd have a noon Golem heal other (plant or light) golems; say, a Nourisher?

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