Tuesday, 23 October 2018

Four Forge Spells

A cold evening in late October, with the wet wind washing against the windows and the dead leaves rattling in the street outside. Thoughts turn to the Forge. Here are some spells for you, just for fun:

Festering Cloth, Level 3. This spell is cast on a piece of cloth or other material, not smaller than the spread of his hand from thumbtip to little finger tip, and not bigger than his height from head to foot. It imbues the material with a disease, which is passed on to anybody who touches the cloth with their naked flesh, including the spellcaster himself; this condition is permanent. Any disease may be used, but by default the affliction is as follows: after 16 hours the victim begins to lose 1 hp and 1 point of STR and CON per hour until any of those scores reaches 0, at which point he or she dies.

Lucid Adoration, Level 1. This spell acts as Charm Person, but the victim retains the knowledge that he or she has been charmed and is entirely lucid for the duration of the spell. He or she must act as though charmed (obeying commands within reason, protecting the caster, etc.) but is able while doing so to complain, plot revenge, shout warnings to others, and so on.

Jullavierre's World Signal, Level 6. This spell allows the caster to send a signal, in the form of a bright light in the sky showing a single sigil or letter, which is seen or heard everywhere in the world. It lasts for 1 minute per caster level.

Ubara's Slate Ally, Level 6. This spell conjures a stone golem formed from slate, consisting of a large flat slab of stone with arms and legs formed from smaller slats of slate. It has the stats and abilities of a stone golem, but it suffers double damage from bludgeoning attacks and is immune to edged weapons. It is thin enough to pass through gaps 6" wide, and can set itself up as a wall, 8' high and 4' wide, which cannot be pushed over and which protects anyone immediately behind it from missile weapons, magic spells including fireball blasts, and so on.


  1. I really like the slab golem concept :)

  2. The "World Signal" is interesting, but raises the question of how common magic is in the world, and how widely known the spell is. Even if a caster can establish a unique set of sigils and distribute them to "Friends and Family", if there are thousands of casters who know it around the world, the sky could end up looking like a stock ticker.