Friday, 13 September 2019
Certain animal species are often encountered as the model for villains or evil races in D&D and in fantasy books in general. Off the top of my head, these species are wolves, snakes and spiders. I suppose if an alien from Mars or elsewhere in the universe was asked to pick the most likely three animal species to be selected by human beings as representing evil and/or danger, those would all be pretty high up the list - the alien would just have to ask himself which animals have been most likely to be dangerous to humans over the course of our evolutionary past (and recent history too, of course).
Some distance behind these - the best of the rest, just about picking up the last Champions' League spot - is the ape, specifically the chimpanzee. Chimpanzees make great villains not because they are our Species Enemies like the other three mentioned above, but because they are in a kind of uncanny valley. They look and act rather like us - or, I should say, rather like our children. But they do so in a way that disturbs us. When we see them flinging shit or publicly masturbating or eating people's noses and hands while they're still alive, they look too close to us for comfort. They appear to be telling us, even as they engage in these acts of degradation and savagery: "Look upon us, you who think you are so advanced, and see your TRUE NATURE REVEALED. Only a thin veneer of civilisation separates you from acts like this, and it can be torn asunder AT ANY MOMENT".
That's what the chimps at the zoo seem to be telling me whenever I see them, anyway. I have mentioned it to a succession of therapists.
Other apes are less effective in this role than chimps. Where a gorilla appears as a villain it arouses our sympathy because of its inherent nobility; King Kong is of course the prime example of this. Gorillas are just far enough away from us to be outside of the uncanny valley and in the territory of awe and majesty. I was going to say that the same is probably true for orangutans, although of course King Louie and Dr Zaius both stand out as radical exceptions to this.
Next are the kind of animals that monster-creators cast around for when wolves, bears, snakes, spiders and apes have become boring. These are the animals that would be dangerous to us if only they were really big. Lizards, crabs, eagles and most types of insect are the chief examples that spring to mind. Despite the fact that a giant eagle would in reality, I am sure, be terrifying, it is hard in the abstract to get excited by a giant eagle monster because eagles themselves are not dangerous to humans. The eagle simply doesn't strike a chord of danger on the strings of the human psyche. (Or something.)
Behind these are animals that certainly are dangerous to humans, but which we probably didn't encounter very frequently, if at all, during the course of our evolution, and which have been done to death so frequently in cinema that they now seem like very, very old hat. Sharks and crocodiles comprise the bulk of this category. It also includes bears.
And bringing up the rear is literally everything else. Seagulls. Porcupines. Mongooses. Camels. Giraffes. Bandicoots.
It follows that if you want to make a really interesting animal-based monster or "bad guy" race, a seagull or porcupine is the way to go, because if you can pull it off and really make it scary you'll definitely have it made.
Posted by noisms at 04:28