Wednesday, 12 February 2020
RPGs, Intimacy and Stand-Up
RPGs are most often compared to video games or board games, or perhaps to novels. In many ways, they are much more similar to stand-up comedy, traditional communal story-telling, or preaching. This is because at its core playing an RPG is a communal exercise in shared visualisation.
You can play video games communally, but all of the players are seeing the same things (literally, in the case of the old fashioned shared-screen/split-screen games I used to play; almost literally when it comes to online gaming). When you read a novel, you are trying to visualise something which another person is describing, but it's just you and the writer.
During an RPG session, on the other hand, the DM or a player is imagining something and describing them to the other participants, and they are trying to 'see' what it is in their own heads, all at once.
The phenomenology of this is fascinating. If it were somehow possible to do so, one would be able to look into the minds' eyes of all of the participants and see a different version of the events being described in each of them, all playing out simultaneously. It would be like a case study in human perception, consciousness and communication, all at once.
People are uncomfortable with the idea that there is an intimacy in this, but there is, isn't there? Somebody is imagining something, and describing it, and you and several other people are sitting listening to this and trying to imagine the same thing. This can't help but be a bonding experience, I think, even if of a very trivial kind and mediated through humour and distractions and snacks and beer. No big deal - there are plenty of bonding experiences in life. But there aren't many that I can think of that are based around shared visualisation of something, particular amongst a group of people.
One that stands out is storytelling, of the old-fashioned variety - a person standing up in front of an audience to tell them a tale. This is also true of stand-up, which is a kind of bastard progeny of that tradition, and preaching, which has a strong story-telling component at times. One person is imagining something and describing it to others, and those others do their damnedest to try to imagine it too. It is no accident that these activities are also strong sources of human bonding - whether it's a tribe, a religious community, or an audience watching Dave Chapelle.
Another way of putting this is: playing RPGs helps you form lasting friendships. You knew that already. But it's worth emphasising.