tag:blogger.com,1999:blog-2513019539869706574.post1357442409383985398..comments2024-03-29T05:27:15.301+08:00Comments on Monsters and Manuals: The Mythic Underworld and Mythic OtherworldUnknownnoreply@blogger.comBlogger17125tag:blogger.com,1999:blog-2513019539869706574.post-31648616253634226722014-01-20T23:32:22.247+08:002014-01-20T23:32:22.247+08:00YES. I really like that last idea.YES. I really like that last idea.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-84362897299244177032014-01-20T03:16:20.585+08:002014-01-20T03:16:20.585+08:00That could be very elegent. Especially if the othe...That could be very elegent. Especially if the otherworld corresponds roughly to the normal one, so that taking a trip through allows you to get somewhere quicker than your opponent.<br /><br />And going adventuring in the underworld would allow you to combine "dungeon time" and "campaign time"; come back to your fortress and it's a week later.<br /><br />You could also have it that the underworld contains everything lost to the world, so you can go dungeon adventuring for dead characters, or for lost treasures.Josh Wnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-37224791640754888172014-01-18T08:45:11.552+08:002014-01-18T08:45:11.552+08:00That was exactly the problem, it ended up on the d...That was exactly the problem, it ended up on the dust heap with other &-games, pillaged for the occasional idea or odd table. D&D wins because you don't need to re-explain the rules as often. Gort's Friendhttps://www.blogger.com/profile/08684913847135419951noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-489170570425408162014-01-17T02:52:11.778+08:002014-01-17T02:52:11.778+08:00Well, the solution to that is to avoid carefully p...Well, the solution to that is to avoid carefully planned scenarios. ;) I had a look at Powers & Perils. It might be a bit like that...I have to confess to being a bit put off by its claim to be the most complicated RPG ever written. noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-46935095823740875472014-01-17T02:46:33.364+08:002014-01-17T02:46:33.364+08:00Thanks - will take a look. Thanks - will take a look. noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-48886818827574915352014-01-16T12:15:51.742+08:002014-01-16T12:15:51.742+08:00Your strict division of adventure occurring in the...Your strict division of adventure occurring in the underworlds reminders me strongly of the article "Believe it or not, Fantasy has reality" way back in <em>The Dragon</em> issue forty. It has a long section on home areas versus wyrd areas where the later is where adventure occurs.Pulp Herbhttps://www.blogger.com/profile/02486803457210325703noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-58078331403569672212014-01-14T18:38:49.830+08:002014-01-14T18:38:49.830+08:00Sorcerer is his RPG about sorcerers (totally gener...Sorcerer is his RPG about sorcerers (totally generic, it's not aimed at fantasy,) and Sorcerer & Sword is a supplement that deals with S&S tropes, and sorcery in particular. In the Sorcerer game, a sorcerer is someone who trades "something" for power. What that "something" is, and how power is defined, depends on the player and GM. The S&S supplement takes these ideas and transplants them to that genre. He also deals with otherworlds, as places which essentially distort and endanger Humanity (which is a stat in the game) and not necessarily in physical terms. The things are somewhat more convoluted, but that's the gist of it. Strongly recommended.Antoniohttps://www.blogger.com/profile/17258180992723371727noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-76582126032776449302014-01-14T10:10:39.647+08:002014-01-14T10:10:39.647+08:00The general over world-underworld layout reminds m...The general over world-underworld layout reminds me of a vaguely remembered alternate RPG from Avalon Hill known as Powers & Perils. (its all on line if you want to look and tell me "no nothing like that.") Most likely a hodge podge of Lyonese and Elric.<br /><br />It sounds like an interesting take, you might even go so far to sharply limit magic casting in the normal world vs. the other worlds. Perhaps use some sort of spell point system that needs to be replenished and dial magic items up and down.<br /><br />Oh and one word of warning when using multiple time streams, players will inevitably, unknowingly take this to whatever extreme is possible, destroying any carefully planned scenario by camping in the wrong spot.Gort's Friendhttps://www.blogger.com/profile/08684913847135419951noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-74456807399681449552014-01-13T20:44:29.454+08:002014-01-13T20:44:29.454+08:00Philotomy's Musings are probably the best thin...Philotomy's Musings are probably the best thing that has come out of the OSR.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-12849785642889508612014-01-13T20:43:38.788+08:002014-01-13T20:43:38.788+08:00Good point about Narnia... I need explicit rules r...Good point about Narnia... I need explicit rules regarding the otherworld and the underworld; watch this space for details.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-87896021336223886812014-01-13T20:43:01.710+08:002014-01-13T20:43:01.710+08:00I have no concept of what "Sorcerer" is,...I have no concept of what "Sorcerer" is, really, other than that Ron Edwards wrote it. What does he say about otherworlds? noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-4739269380575581832014-01-13T20:42:30.307+08:002014-01-13T20:42:30.307+08:00Yes, I am ripping things off extensively from that...Yes, I am ripping things off extensively from that and Lyonesse. noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-89752514072474881042014-01-13T19:03:36.879+08:002014-01-13T19:03:36.879+08:00Ron Edwards discusses the concept of "otherwo...Ron Edwards discusses the concept of "otherworlds" in his "Sorcerer" supplement "Sorcerer and Sword."Antoniohttps://www.blogger.com/profile/17258180992723371727noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-26207698727923118152014-01-13T18:32:48.166+08:002014-01-13T18:32:48.166+08:00Cool. Reminds me of Gene Wolf's The Knight, wh...Cool. Reminds me of Gene Wolf's The Knight, which I found nearly unreadable, but it sounds very gameable!Billyhttps://www.blogger.com/profile/16717291964764757651noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-14036865208926542222014-01-13T13:16:30.514+08:002014-01-13T13:16:30.514+08:00Oooh, "otherworld". I like that. It pull...Oooh, "otherworld". I like that. It pulls together a bunch of different ideas and inspirations into one single concept. Neil Gaiman does a great job incorporating the otherworld into his Sandman comics, Narnia was an otherworld, and The Monolith Beyond Space and Time is explicitly an otherworld RPG adventure (albeit horror-themed and game-breaking). <br /><br />Regarding the underworld, make sure to check out Patrick Stuart's new resources blog: http://osr-underdark.blogspot.co.uk/Anonymoushttps://www.blogger.com/profile/01066409334411354268noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-34030380479780712962014-01-13T08:09:19.502+08:002014-01-13T08:09:19.502+08:00Ever thought of taking your home town and making i...Ever thought of taking your home town and making it into a D&D world? <br />Eldrad Wolfsbanehttps://www.blogger.com/profile/14292418521508905397noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-60233815318167619642014-01-13T06:59:47.642+08:002014-01-13T06:59:47.642+08:00I like the underworld/otherworld distinction.
Phi...I like the underworld/otherworld distinction. <br />Philotomy is essential reading when the Underworld is discussed. Margaret St. Claire's "The Shadow People" explores this territory (bad pun) in a fictional sense with some success. At least, the non-hippy parts are good. Greg Gorgonmilkhttps://www.blogger.com/profile/15397374629757817360noreply@blogger.com