tag:blogger.com,1999:blog-2513019539869706574.post2341348908663396231..comments2024-03-29T06:16:21.012+08:00Comments on Monsters and Manuals: Revisiting Warhammer/40k: Small Armies and the Implied SettingUnknownnoreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2513019539869706574.post-75308161144038375942019-03-16T11:50:39.557+08:002019-03-16T11:50:39.557+08:00I suppose in a sci-fi setting the equipment could ...I suppose in a sci-fi setting the equipment could be so expensive, and so much more effective than not having it, that nations could only afford a limited number of actual combatants. Unequipped combatants being so ineffective as not to bother using them.<br /><br />Think fighter jets, horrendously expensive with a single pilot, but at the top of a pyramid of noncombatants building and maintaining them, along with the people in the control tower, the people feeding and supplying them, the people administering the whole base, and the taxpayers who fund the whole thing.Beorichttps://www.blogger.com/profile/05179135838206052198noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-79764241832914399032019-03-16T08:23:19.577+08:002019-03-16T08:23:19.577+08:00Yeah it's not air-tight at all, but it was the...Yeah it's not air-tight at all, but it was the mental duct tape that worked for me at the time.Slick S.https://www.blogger.com/profile/07061439646397481013noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-17298176525461660362019-03-16T05:13:35.488+08:002019-03-16T05:13:35.488+08:00Glad I'm not the only one!Glad I'm not the only one!noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-61828453371788273642019-03-16T05:13:01.637+08:002019-03-16T05:13:01.637+08:00Interesting. That has never occurred to me before ...Interesting. That has never occurred to me before but I find it intriguing. noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-49553453811396479942019-03-16T05:12:21.423+08:002019-03-16T05:12:21.423+08:00That thought has occurred to me in the past, but t...That thought has occurred to me in the past, but then wouldn't you have the opportunity for reinforcements, committing a reserve, etc.?noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-67193052781327946682019-03-16T05:11:10.048+08:002019-03-16T05:11:10.048+08:00Interesting comments. I am not sure if the tournam...Interesting comments. I am not sure if the tournament/competitive aspect is what pushed things in the opposite direction. I would have though "proper" wargamers would see nothing wrong with the "pathetic aesthetic". I think the real issue is more to do with trying to appeal to wallets, especially the wallets of parents. What excites a 10-year old? The Dolgan Raiders or the Horus Heresy?noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-11185273600189954182019-03-15T19:49:58.495+08:002019-03-15T19:49:58.495+08:00A couple more points (sorry!): the first edition o...A couple more points (sorry!): the first edition of Warhammer had a clear figure-scale 'tell' in that troop basing varied according to the role of those troops. So, human heavy infantry had a 15mm frontage rather than the 20mm for lighter troops, and so on. That isn't something that really makes sense with a 1:1 ratio, but it makes a lot of sense if those 3 men are representing 60.<br /><br />Also, multiple bases were fairly common in the early iterations of the game. That's another indication that the assumption was that models didn't represent individuals (and that heroes were actually heroes plus bodyguards, etc.). <br /><br />Again, though, the published scenarios really pushed things in the opposite direction. And actually, *their* fluff really underscored that they were "utlimately-not-very-important skirmishes". The Dolgan Raiders is an excellent army of this - just a small hobgoblin caravan ambushed by nomads. It's pretty clear from the text that no-one is going to be mourning Bagnol and co. It's very much the stuff of Dr Bargle's excellent "pathetic aesthetic" post, which I'm sure you know. <br /><br />What's interesting (to me at any rate!) is how the tournament/army-list/competitive aspect pushed the game in the opposite direction - the clash of armies rather than an opportunistic raid or the defence of some unknown hamlet. So you could almost say that Warhammer began as an implicit massed-battle game (with an RPG tacked on - the first edition is both), became a detailed, characterful skirmish game with a glorious pathetic aesthetic in its Golden Age (second edition) and then veered back towards massed battles and an implicit 1:20 figure scale as players demanded tournaments and official army lists.JChttps://www.blogger.com/profile/17964744140140515737noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-63677309452856628492019-03-15T19:28:06.129+08:002019-03-15T19:28:06.129+08:00I always like these thought exercises of extrapola...I always like these thought exercises of extrapolating setting from rules. It's an interesting way of setting building to me.Anders Hhttps://www.blogger.com/profile/11654797360283177027noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-88609936984006534202019-03-15T08:54:10.129+08:002019-03-15T08:54:10.129+08:0040K reminds me of the victorian British with small...40K reminds me of the victorian British with small numbers (supplemented by native auxiliaries) fighting against much larger numbers and watching their empire expand further and further and being forced to defend an ever increasing perimeter.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-17960244218583715622019-03-15T06:41:18.771+08:002019-03-15T06:41:18.771+08:00The way I always interpreted it was that each batt...The way I always interpreted it was that each battle you fight on the tabletop is indeed a skirmish, but one that is taking place within a larger battle that's occurring just outside the bounds of the table you're playing on. Given that the match has and ending to it where one player wins/loses, the implication is that the skirmish that you're playing out on the table is the "decisive" one that determines the overall outcome of things on that invisible, larger scale. Which I guess kinda/sorta relates to the point you made regarding the "Size and Scale of Plot" the other day.Slick S.https://www.blogger.com/profile/07061439646397481013noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-58167998696827188282019-03-15T06:02:50.162+08:002019-03-15T06:02:50.162+08:00There's an interesting interview with RIck Pri...There's an interesting interview with RIck Priestley in which he says that Warhammer was written with an assumed (but unstated) figure scale of 1:20:<br /><br />"RP: Well, did you know, that’s precisely how the game dynamics were built? It assumes 1:20. Because I played so much WRG Ancients! So, when we came to do<br />Warhammer, the dynamic of what the game is was largely driven by that. So, the size of the units, and the way they move overthe tabletop, was driven off that scale. And some of the manoeuvre rules are based on the big scales. In reality, ten men do not wheel – you don’t have to. So although in Warhammer you always talk about and treat the miniatures as if they were 1:1, for the purposes of developing the game they’re often treated as 1:20. It is a strange abstraction. But it is an abstraction that is invisible.When you portray that to someone who is a prospective young gamer, they don’t immediately say “Ooh, there’s some strange scale anomaly going on here”. It’s not obvious. They take it as read that this is how you should manoeuvre."<br /><br />The whole thing is here: https://www.scribd.com/document/178458894/Battlegames-Rick-Priestley-John-Stallard-unabridged-interview-by-Henry-Hyde <br /><br />So I think Warhammer is slightly different from your 'points of light' scenario, because your six units of 20 orcs might represent a horde of 2,400. But as they acknowledge in that discussion, while experienced wargamers would look at a table and assume thousands of orcs, kids would only be seeing a hundred or so. <br /><br />Then again, many of the best Warhammer scenarios were clearly skirmishes - from the very first (The Ziggurat of Doom, with six dwarfs fighting off a larger number of goblins and hobgoblins) to the Vengeance of the Lichemaster (with its monks and Skaven).<br /> <br />But that's a divide I remember well from childhood: the published scenarios were more RPGish and skirmishy (and ultimately more interesting) than our regular massed battles: battles that almost never finished in the available time.<br /><br />I suppose it depends on how you come to Warhammer. If you've played historical wargames, the implicit figure scale is obvious and the armies are quite sizeable compared to, eg., DBA or HotT, where the scale seems to be at least 1:100. A HotT army might well contain only about 20-odd figures, which makes Warhammer's scores or hundreds look lavish. <br /><br />But if you come to it from RPGs (as I did), the default assumption is 1:1. The 'scaling up' came from the fluff, as you say, from the illustrations, and, when they arrived, from the army lists. Once Ravening Hordes and then Warhammer Armies appeared, their lists and limits gave a very strong sense of *armies* as opposed to the warbands that appeared in the 'Golden Age' scenarios of the 2nd edition.JChttps://www.blogger.com/profile/17964744140140515737noreply@blogger.com