tag:blogger.com,1999:blog-2513019539869706574.post2924375436170027672..comments2024-03-28T22:10:04.089+08:00Comments on Monsters and Manuals: Practice Makes Perfect(ly Nice)Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2513019539869706574.post-19170841725878851132017-08-14T10:44:51.410+08:002017-08-14T10:44:51.410+08:00Complimentary to your point, I think good RPG play...Complimentary to your point, I think good RPG players are good team players. This is an ensemble, not a soloist with backup singers. <br /><br />One rule of good play that I often share when sitting down at the table with new players is to not keep your plans secret from the group. As much fun as it is to pull the magician's grand reveal when your turn comes up, if you have some spell or ability that will help, throw it on the table so that everybody can factor it into the plan. That wand of fireballs you've been hiding behind your back isn't going to do anybody any good if they've all rushed forward to engage the monster in melee. BigFellahttps://www.blogger.com/profile/03052419088140204154noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-21228618607243871682017-08-14T03:59:53.658+08:002017-08-14T03:59:53.658+08:00Geez, PAY ATTENTION at the table. Know what's ...Geez, PAY ATTENTION at the table. Know what's going on and continue to imagine what your man would be thinking, doing, saying. <br /><br />Play face-up whenever possible. <br /><br />Even if your character is a scoundrel, be nice to your fellow players. And if he is a scoundrel, accept his just rewards without animus. <br /><br />And PAY ATTENTION!!!Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.com