tag:blogger.com,1999:blog-2513019539869706574.post3549358054969541077..comments2024-03-29T20:04:30.755+08:00Comments on Monsters and Manuals: A Theory of Psychic GeographyUnknownnoreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2513019539869706574.post-18139257104588308622017-04-16T18:03:34.669+08:002017-04-16T18:03:34.669+08:00I found this from a topic at the Eberron forum at ...I found this from <a href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=16&t=17699" rel="nofollow">a topic at the Eberron forum at The Piazza</a>.<br /><br />Apparently your Psychic Geography concept is very close to something in Eberron called the Traveller's Curse and your logic is a way to expand on how the canon works in Eberron's continent of Xen'Drik.<br /><br />Thanks for posting this.David Big Mac Shepheardhttps://www.blogger.com/profile/03268022143324138119noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-58577164181063994032017-04-15T18:27:11.147+08:002017-04-15T18:27:11.147+08:00I've always wanted to do a game where the worl...I've always wanted to do a game where the world's a patchwork of realities full of all different rules, and all the PCs carry little bits of their own world with them so they can apply its rules wherever they go. Changes costing more or less depending on their size, duration, etc. Classes are fragments of worlds in which everything works like they do.spigothttps://www.blogger.com/profile/10731224119469018601noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-81015261829995580482017-04-13T03:18:16.071+08:002017-04-13T03:18:16.071+08:00hmmmmmmmmhmmmmmmmmZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-20020518136889281082017-04-13T02:44:53.454+08:002017-04-13T02:44:53.454+08:00Useful ideas there. Thank you.Useful ideas there. Thank you.Timmy Crabcakeshttps://www.blogger.com/profile/14737954661234574830noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-88322701879231001512017-04-13T01:17:52.203+08:002017-04-13T01:17:52.203+08:00changing perspectives from place to place is somet...changing perspectives from place to place is something that has been studied and demonstrated by geographers. your take on it is and interesting way to apply the sense of place in game mechanics so players also understand the game world, interesting. . .Lance Duncanhttps://www.blogger.com/profile/13817319325489613672noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-83704619586301062182017-04-13T00:50:18.128+08:002017-04-13T00:50:18.128+08:00Very interesting take. Especially interesting if t...Very interesting take. Especially interesting if the PCs are not native to this plane and aren't aware of the effect.<br /><br />Almost feels like an unreliable narrator in the DM. "What?? The city is right there? The guys on the last village said it was a months journey away!" And as this builds they either think all the villagers are stupid or you are messing with then hard.<br /><br />Great stuff!Connor W.https://www.blogger.com/profile/13152164902819709334noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-25742287911429938702017-04-12T17:30:23.753+08:002017-04-12T17:30:23.753+08:00Utterly fascinating and much food for thought. Tha...Utterly fascinating and much food for thought. Thanks!Anonymoushttps://www.blogger.com/profile/15138028203485822495noreply@blogger.com