tag:blogger.com,1999:blog-2513019539869706574.post5314952326790975192..comments2024-03-29T06:16:21.012+08:00Comments on Monsters and Manuals: Story Games Style Smarty Pants IdeaUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2513019539869706574.post-66431090978680786902009-05-15T21:37:00.000+08:002009-05-15T21:37:00.000+08:00Timeshadow: Either/or!
Superhero Necromancer: I a...<B>Timeshadow</B>: Either/or!<br /><br /><B>Superhero Necromancer</B>: I absolutely agree. Actually I'm a big fan of forcing players to shake up their default character types, which is one reason why I love random character generation.<br /><br /><B>Zak</B>: That's brilliant.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-3627898367165607942009-05-15T02:01:00.000+08:002009-05-15T02:01:00.000+08:00Here was my last Smarty Pants Story Game Idea:
Si...Here was my last Smarty Pants Story Game Idea:<br /><br />Since Star Trek is essentially just the captain sitting in a chair asking different crewmembers what's going on and/or for their opinion, just parcel out posts to each player, and have the GM play all the remaining characters. Bang! Instant Star Trek Story Game.<br /><br />Player One: What's the nearest Class M planet, Charles?<br /><br />Player Two: Uhhh...Vulgar Twelve--it's full of lava sluts.<br /><br />GM: Captain, long-range scans show Romulan warbirds approaching the planet!<br /><br />Player One: Tactical analysis, Mr Worf?<br /><br />Player Three: I say we attack, Romulans have no honor!<br /><br />etc. etc.Zak Shttp://www.roadofknives.comnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-87584965545504508012009-05-15T01:22:00.000+08:002009-05-15T01:22:00.000+08:00I like it.
It'd work for NPCs as well. It gives ...I like it. <br /><br />It'd work for NPCs as well. It gives you a hook to hang a characterization on, at the very least, which helps break people out of their default characterizations. As a GM, I know I tend to fall into a few NPC "types," and my players have their default character types they play, too. Anything that shakes that up a bit can be a fun addition to the game. <br /><br />I've done something similar with the Street Fighter RPG, with NPCs, now that I think about it. I have a habit of digging through concept art blogs and forums looking for character illustrations. I've made tokens out of them for Street Fighter(here are some examples <A HREF="http://streetfighterrpg.blogspot.com/2008/08/street-fighter-tokens-1.html" REL="nofollow">using official characters</A>). <br /><br />One time I pulled a bunch of random ones out of my bag to fill out a 16 man tournament. I ended up passing the tokens to one of my very creative players, and he gave quick names and characterizations to them based on the pictures. It ended up being a very memorable session, much of it improvised around the basic "you're fighters at a tournament and something crazy happens" structure common in Street Fighter RPG games. The characters were based on random illustrations, with no real pre-planning, but some really outstanding NPCs came out of the game.Superhero Necromancerhttps://www.blogger.com/profile/00829551945470884096noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-23317652803237622192009-05-14T22:43:00.000+08:002009-05-14T22:43:00.000+08:00Wait. Is this for an RPG, or the Dating Game? ;)
...Wait. Is this for an RPG, or the Dating Game? ;)<br /><br />I like the idea for a fun, one-off, back-up plan; or at a party of creative folks.<br /><br />Cool.Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.com