tag:blogger.com,1999:blog-2513019539869706574.post6857576157472827361..comments2024-03-28T14:55:31.481+08:00Comments on Monsters and Manuals: Slang Which Builds the WorldUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2513019539869706574.post-47614695643339493622019-06-26T17:22:53.792+08:002019-06-26T17:22:53.792+08:00Yeah. You really see that in "Alien" too...Yeah. You really see that in "Alien" too. George Lucas understood that principle in Episode IV but then seemed to forget it for the prequels. noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-37664964184921194192019-06-22T02:22:49.576+08:002019-06-22T02:22:49.576+08:00This reminds me of a quote from Ridley Scott talki...This reminds me of a quote from Ridley Scott talking to the set designers of Blade Runner. "The future is not new. It's old." And it always stuck with me, cause yeah, the worlds been lived in this entire time, doesn't matter if it's a sci-fi future or a fantasy world. When the players or audience steps into the world it's been there for forever already.Kosmo Gideonhttps://www.blogger.com/profile/16271822987944086060noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-55883192721228140922019-06-21T15:35:09.448+08:002019-06-21T15:35:09.448+08:00I love this kind of detail, it really helps to sub...I love this kind of detail, it really helps to subtly build a world and make it seem real. And thanks for the background too, it's a new phrase to me.Tom Hhttps://www.blogger.com/profile/00512219290892896310noreply@blogger.com