tag:blogger.com,1999:blog-2513019539869706574.post7081107837713403725..comments2024-03-28T20:01:14.354+08:00Comments on Monsters and Manuals: To Everything, Turn, Turn, Turn....Unknownnoreply@blogger.comBlogger14125tag:blogger.com,1999:blog-2513019539869706574.post-39141977306445733712018-06-20T06:28:40.282+08:002018-06-20T06:28:40.282+08:00Could not agree more. The game would benefit signi...Could not agree more. The game would benefit significantly from some well-defined rules for "downtime" activities.<br /><br />It also helps to deter player activity during the adventuring "off-season."Ozymandiashttps://www.blogger.com/profile/01065642299277380465noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-55083362893504490822018-05-31T17:29:07.162+08:002018-05-31T17:29:07.162+08:00It is on dtrpg. Or was. It is on dtrpg. Or was. Alistairhttps://www.blogger.com/profile/04631364538623314004noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-10244181294924450502018-05-30T19:53:02.764+08:002018-05-30T19:53:02.764+08:00It's a pet project of mine greatly inspired by...It's a pet project of mine greatly inspired by Beyond the Wall, Ryuutama, Final Fantasy IX, and the aforementioned Stardew Valley. Basically a very optimistic take on fantasy with no grittiness, advancement tied to protecting and bettering the community, befriending monsters as a real option, etc.<br /><br />My games eventually tend toward the surreal and grimdark (and it's hard not to let my current campaign go down that rabbit hole, too), so this is essentially my way of escaping my own fantasies.Ynas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-45269889165008003282018-05-30T17:01:07.191+08:002018-05-30T17:01:07.191+08:00I'll see if I can track it down some day.I'll see if I can track it down some day.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-91213166363139279262018-05-29T22:25:53.730+08:002018-05-29T22:25:53.730+08:00Flashing Blades from FGU did a 17th century rpg qu...Flashing Blades from FGU did a 17th century rpg quite well, I thought. Mechanics a bit clunky in some ways, but it had a yearly cycle in which PCs could try for promotion in various careers, and fight in military campaigns if they were in the army or had characters connected to the military. Probably the first game I ever played where characters actually got a sense of time passing, careers developing/failing, etc. I still think it has some good ideas in this regard for current day gamers. Alistairhttps://www.blogger.com/profile/04631364538623314004noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-51214352597685992492018-05-29T22:15:05.604+08:002018-05-29T22:15:05.604+08:00Its something I have done a few different times in...Its something I have done a few different times in games. Its really effective for a number of gameplay problems when running games. If Dungeons are mythic underworlds and only appear in the Winter, it means that "Dungeon Camping" ceases to be a thing due to sub zero temperatures.<br /><br />It also makes a nice break in regards to travel, that tends to not happen in winter due to the dangers (meaning people go to the nearby underworld portal).Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-45691124616418167012018-05-29T03:51:19.501+08:002018-05-29T03:51:19.501+08:00I reckon people would still probably have mostly i...I reckon people would still probably have mostly ignored it.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-3557355858128891532018-05-29T03:50:53.339+08:002018-05-29T03:50:53.339+08:00That sounds quite cool. I was thinking of doing so...That sounds quite cool. I was thinking of doing something similar for New Troy.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-3312849803012893122018-05-29T03:50:06.392+08:002018-05-29T03:50:06.392+08:00What is "heartwarming sandbox"?What is "heartwarming sandbox"? noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-32693420807035871212018-05-29T03:49:46.895+08:002018-05-29T03:49:46.895+08:00I like the idea of having no magic in summer but m...I like the idea of having no magic in summer but magic in winter - presents interesting strategical challenges I bet.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-42575684709829546782018-05-29T03:31:55.064+08:002018-05-29T03:31:55.064+08:00If I remember well, Bloodlust (a French RPG about ...If I remember well, Bloodlust (a French RPG about playing Stormbringer-like weapons) had a season system that affected everything (like all rolls) because the double moons had real and tangible effect on people : the Conquest Month, the Parting Month, the Sadness Month ...Jean-François Lebretonhttps://www.blogger.com/profile/07310676119910035535noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-54030228241971292572018-05-28T22:52:19.150+08:002018-05-28T22:52:19.150+08:00Probably a good thing te ebb and flow of the year ...Probably a good thing te ebb and flow of the year wasnkt hardcoded into the game early on or we'd be stuck with even more genericish americanna ren-fairia.JDsivrajhttps://www.blogger.com/profile/10674833512849495283noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-89123284672992464422018-05-28T21:21:21.823+08:002018-05-28T21:21:21.823+08:00We're actually about to switch to week-based g...We're actually about to switch to week-based gameplay. Like, the party goes adventuring once a week, then gets back to town and rest (it's a Rappan Athuk-based campaign, so it fits perfectly). I've developed a calendar that includes celebrations and whatnot, while also complementing it with a random table of events to spice things up.<br /><br />For an upcoming campaign (one I tentatively call "heartwarming sandbox") I made an abstracted calendar not unlike the one in Stardew Valley (each season lasts for 4 weeks only). Again, holidays and random events make it more lively (plus "routines", like merchants with rare items are in town only one day a week, etc.), but this way day-to-day adventuring is conserved.Ynas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-61432931547929950152018-05-28T20:47:12.374+08:002018-05-28T20:47:12.374+08:00I am running an early Iron Age game on G+ for the ...I am running an early Iron Age game on G+ for the last few months. Each game is a season and different things happen each season both as down time, and for cultural reasons (Wars and Raiding happen in the summer, but is considered heinous in spring or fall for crop and manpower reasons).<br /><br />A big change is that magic does fluctuate heavily by season. There is minor low magic in Spring and Autumn, No magic in the summer, and high magic in the winter.Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.com