tag:blogger.com,1999:blog-2513019539869706574.post8012483530854258653..comments2024-03-29T20:04:30.755+08:00Comments on Monsters and Manuals: BECMI Zephyr Hounds [Part I]Unknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2513019539869706574.post-91459429469287644092011-03-14T09:24:04.667+08:002011-03-14T09:24:04.667+08:00For the Gravity Hound:
when breathed on roll 1d6 ...For the Gravity Hound:<br /><br />when breathed on roll 1d6 to determine which direction is now up for the victim:<br />1 - Up<br />2 - Down<br />3 - North<br />4 - South<br />5 - East<br />6 - West<br /><br />If you roll the same as that currently affecting the victim then choose the opposite. Effects wear off 1d6 rounds after the hound is killed or leaves, rolled separately for each character.<br /><br />eg.<br />Gor the fighter faces off against a hound in the centre of a 40x40x40 room. He gets breathed on and the DM rolls 1. Since Up is currently Up for Gor the DM just chooses the opposite, meaning Down is now up for Gor and he falls 40' to the ceiling. The hound then floats towards him and breathes on him again with the DM rolling 4 (South). Gor slides down the roof to the North wall and can then run around on the North wall, possibly jumping to safety down a corridor in the North wall!<br /><br />John.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-3171390129466958942009-08-15T19:14:19.511+08:002009-08-15T19:14:19.511+08:00Patrick: Glad to oblige. There should be more comi...<b>Patrick</b>: Glad to oblige. There should be more coming.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-88880267433636806662009-08-14T22:05:03.181+08:002009-08-14T22:05:03.181+08:00These guys really fired my imagination. They'r...These guys really fired my imagination. They're tailor-made to be plopped into the current megadungeon my players are investigating. Plus I really dig that they're sort of the henchmen of sorcerers...again, that works perfectly with the design of my dungeon. I'll convert them over to Savage Worlds (our system of choice) and try 'em out soon. Thanks for the post!Patrick W. Rollenshttps://www.blogger.com/profile/12832604648690667589noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-79958801468057942052009-08-14T08:41:07.299+08:002009-08-14T08:41:07.299+08:00Jeff Rients: I've got dozens more of 'em u...<b>Jeff Rients</b>: I've got dozens more of 'em up my sleeve.<br /><br /><b>Chris</b>: I wanted a joker to throw into the mix.<br /><br />Not sure about Hounds of Tindalos. It's such a nice concept that statting it up almost ruins it. Though Hounds of Tindalos are found in most *band roguelike games, and pretty nasty they are too.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-8570000424508146562009-08-14T02:15:47.281+08:002009-08-14T02:15:47.281+08:00Entropy/binding forces, kinetic energy, gravitatio...Entropy/binding forces, kinetic energy, gravitation, and water? Hmmm. One of these things is not like the others...<br /><br />Good job. There's always room for eldritch wolf archetypes. And I'm hoping for Hounds of Tindalos-ish goodness tomorrow...Chrishttps://www.blogger.com/profile/04072272223837426211noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-7207480294805194242009-08-13T23:44:01.100+08:002009-08-13T23:44:01.100+08:00I love these guys!I love these guys!Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.com