tag:blogger.com,1999:blog-2513019539869706574.post8819824814006238818..comments2024-03-29T20:04:30.755+08:00Comments on Monsters and Manuals: Space Bastards: Amorality and Consequences, or Why You Need a CampaignUnknownnoreply@blogger.comBlogger13125tag:blogger.com,1999:blog-2513019539869706574.post-21154850266979752682015-06-30T20:09:56.032+08:002015-06-30T20:09:56.032+08:00Ha! Thanks.
I am a huge fan of Iain M. Banks'...Ha! Thanks.<br /><br />I am a huge fan of Iain M. Banks' Culture books, particularly the ship names, so I was casting my brain around for original combinations of words which would be Banks-esque. <i>Statistical Violation</i> was top of the list.NathanRyderhttps://www.blogger.com/profile/17963023116440525852noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-64206855101904856332015-06-30T20:08:28.578+08:002015-06-30T20:08:28.578+08:00Hi! Just spotted the comment. Here's a link to...Hi! Just spotted the comment. Here's a link to the start of a short series of blogposts sharing some details about the setting, which is a hacking of the awesome <i>Into The Odd</i> by Chris McDowall. Work has derailed some of my efforts with this lately, but have just picked up the pen again, so hopefully more Oort things soon.<br /><br />http://rpg-maths.blogspot.co.uk/2015/04/into-oort-start.htmlNathanRyderhttps://www.blogger.com/profile/17963023116440525852noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-79613355661459483162015-06-17T23:17:33.845+08:002015-06-17T23:17:33.845+08:00"Statistical Violation" Best. Ship. Name..."<i>Statistical Violation</i>" Best. Ship. Name. Ever.kesherhttps://www.blogger.com/profile/17494262159858200847noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-32133571666052480512015-05-02T16:33:28.040+08:002015-05-02T16:33:28.040+08:00"Space Bastards" -- or more accurately, ..."Space Bastards" -- or more accurately, *SPACE BASTARDS!* -- was/is the name of my skirmish-y, quasi-RPG-y old-school 40K campaign. James Hollowayhttps://www.blogger.com/profile/09037978157160974070noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-88053413652636015242015-04-26T18:25:36.229+08:002015-04-26T18:25:36.229+08:00Does your buddy have anywhere one can go to read m...Does your buddy have anywhere one can go to read more about his 'Into the Oort' system? Love the premise!Bortnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-65819804929926868962015-04-22T22:30:59.058+08:002015-04-22T22:30:59.058+08:00""Time to play a berserker and die heroi...""Time to play a berserker and die heroically, in glorious battle against tremendous odds" is typical of my approach to one-shots."<br /><br />'Why did you do all just *that*?' I asked my players, pleadingly. 'Well, it is nearly midnight. This is just a one-shot, isn't it?' they reply.<br /><br />.<br />.<br />.<br />.<br /><br />"No. You're all dead. Start a new campaign next week?"Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-17439333902965573452015-04-21T22:20:02.716+08:002015-04-21T22:20:02.716+08:00Noisms, I'm skeptical of your thesis about you...Noisms, I'm skeptical of your thesis about your own intensions for one reason: <br /><br />You upgraded the ship at the end of the session.<br /><br />If people who last for only a few hours are less than people, then why is a ship any different? It's not, upgrading the ship has no lasting effects any more than selling off the colonists did.<br /><br />However, the way D&D-style game structures work is that "winning" is getting to upgrade (your characters, your ship, your equipment, etc). Even in a one-shot, it's gold that gets you XP, not good deeds. In a campaign, you're maximizing finding gold (space credits whatever) over a longer period of time, so social contacts are useful for finding gold. In a one-shot, you're maximizing finding gold for that single session, so mostly social contacts are more worth betraying for what gold they have on them, than helping in order to get information, rewards, and long-term gold out of them.Anonymoushttps://www.blogger.com/profile/01066409334411354268noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-27021556110710018162015-04-21T09:19:52.803+08:002015-04-21T09:19:52.803+08:00"Time to play a berserker and die heroically,..."Time to play a berserker and die heroically, in glorious battle against tremendous odds" is typical of my approach to one-shots. The Seven Samurai is a lousy campaign premise from sheer bodycount, but great for a one-shot where dying isn't a huge deal. I'm probably more of a bastard in campaign play, where NPCs have things worth betraying over and then relatives that also need taken care of. I either die a hero or live long enough to become a villain, I suppose.jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-75899939734864689472015-04-21T04:54:26.677+08:002015-04-21T04:54:26.677+08:00We've had two campaigns in the past couple of ...We've had two campaigns in the past couple of years that were both dubbed Space Assholes.<br />The campaign format did not disuade the players from being bastards.<br />Maybe it's something about privateering in space.Gregor Vugahttps://www.blogger.com/profile/10290626264301416468noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-2259811587545805812015-04-20T21:38:13.561+08:002015-04-20T21:38:13.561+08:00It's a video game mentality: "I can save ...It's a video game mentality: "I can save and restart so why not spend an hour or two being a dick; I can always go back to my save spot before I was an ass." I recall reading somewhere that the vid-game Fable originally had children in its villages, but they found players would kill them and decided to simply remove them rather than risk controversy and outcry.JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-88670739002789301042015-04-20T19:37:56.287+08:002015-04-20T19:37:56.287+08:00Very nice point.
An additional point is that many...Very nice point.<br /><br />An additional point is that many people run campaigns like this anyway. They just run though chapter-by-chapter with little broad thought about consequences or the wider game world. So, unfortunately, this sort of thing is all too common.Billyhttps://www.blogger.com/profile/16717291964764757651noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-18726256561674046982015-04-20T14:11:50.694+08:002015-04-20T14:11:50.694+08:00Sometimes you get a sandbox and just want to build...Sometimes you get a sandbox and just want to build a nice big castle. Other times you want to build a nice big castle just so you can stomp it flat. The latter can be cathartic.Warren Aboxhttps://www.blogger.com/profile/07671897478928823164noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-46368117744325392472015-04-20T11:09:53.754+08:002015-04-20T11:09:53.754+08:00I find that if players want to be bastards, they w...I find that if players want to be bastards, they will. More people want to be bastards than be heroes (hence our world).<br /><br />I've run, and played, numerous one-shots where being a degenerate was not the order of the day, either because the story, setting, and character didn't facilitate that style of play, or the players didn't.<br /><br />Sorry, but I'm not enough of a jerk for most gamers.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.com