tag:blogger.com,1999:blog-2513019539869706574.post934341447905886127..comments2024-03-29T06:16:21.012+08:00Comments on Monsters and Manuals: More on Aspects: Dreamtime Points in OzCthuluUnknownnoreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2513019539869706574.post-44251537252328437842008-07-06T16:34:00.000+08:002008-07-06T16:34:00.000+08:00terry: I like it. It's definitely good to have a w...<B>terry</B>: I like it. It's definitely good to have a way of distinguishing characters of the same alignment and the way they behave.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-51131022064102555732008-07-06T16:02:00.000+08:002008-07-06T16:02:00.000+08:00This comment has been removed by the author.For B Englishhttps://www.blogger.com/profile/16455785337953554090noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-89616378817516663422008-07-05T01:47:00.000+08:002008-07-05T01:47:00.000+08:00Yeah...in that way the PCs would still have one of...Yeah...in that way the PCs would still have one of the designated alignments, but the belief facets would be a way for them to make the alignment more concrete and applicable to specific character actions (as well as being able to individually tailor them to their characters, so that not every Lawful or Chaotic PC would even necessarily react in exactly the same way to any given situation).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-45331927585125487202008-07-04T22:29:00.000+08:002008-07-04T22:29:00.000+08:00terry: You know, that's actually not a bad idea. Y...<B>terry</B>: You know, that's actually not a bad idea. You could have a list of example beliefs for each alignment, although of course with the caveat that players could make up their own.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-81185131202843759642008-07-04T22:27:00.000+08:002008-07-04T22:27:00.000+08:00True...perhaps there could be an overarching law/n...True...perhaps there could be an overarching law/neutrality/chaos paradigm into which the belief points fit? That way the PC would still be following the general outline of D&D alignments, but have a list of more concrete examples about how his character applies this alignment to his actions?<BR/><BR/>Just a thought anyway.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-40654150232378620552008-07-04T22:18:00.000+08:002008-07-04T22:18:00.000+08:00terry: It certainly might, but then would it reall...<B>terry</B>: It certainly might, but then would it really be D&D? Alignment is such a big part of the game (or at least, it was). And it's good to have a non-mechanical, broad way of defining character attitudes. <BR/><BR/>I think the danger of taking a belief point/dynamic facet system too far would be that it could lead to abuses - i.e. players creating beliefs/backgrounds/personalities likely to bring them belief point rewards, rather than for their own sake. There's a balance between a guide and a spur on the one hand, and an invitation to powergame on the other.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-39481268789282753322008-07-04T22:02:00.000+08:002008-07-04T22:02:00.000+08:00Actually that's an interesting point noisms, espec...Actually that's an interesting point noisms, especially given the hard time many players have with RPing alignment. <BR/><BR/>Do you think some sort of expanded belief point/dynamic facet system that covers a general outline of a PC's background and character could actually replace alignment and be a much more user-friendly way of dealing with the same kind of thing?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-8798785365508238422008-07-04T14:55:00.000+08:002008-07-04T14:55:00.000+08:00I've never actually tried Dynamic Facets out in a ...I've never actually tried Dynamic Facets out in a game. It's just a theory at the moment that I'm aiming to introduce to a game at some point. But my old group used Belief Points a lot with Planescape games, and they really added another dimension. You were constantly thinking about what your character would do, in a much more natural and intuitive way than you would just be going on alignment.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-45480713385823991122008-07-04T00:03:00.000+08:002008-07-04T00:03:00.000+08:00The more I hear about this, the more I think, "Dan...The more I hear about this, the more I think, "Dang, if my group doesn't go for it, I should get one together specifically for the purpose of learning Labyrinth Lord so I can run OzCthulu."<BR/><BR/>Barring that, next time I run a campaign with specific setting or tone stuff going on, I'll hand my players a list of campaign specific dynamic facets. (If only as guidelines for their own ideas.)Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.com