tag:blogger.com,1999:blog-2513019539869706574.post1161155087552466760..comments2024-03-28T17:59:09.906+08:00Comments on Monsters and Manuals: Violence and Its UsesUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2513019539869706574.post-78160598287550864722022-01-18T01:05:07.231+08:002022-01-18T01:05:07.231+08:00Violence has a place - and an important one - but ...Violence has a place - and an important one - but there is far too many beloved and powerful examples of literature, film and theatre that contain NO violence. Yet they still bring a great sense of emotional fulfilment or release. So violence cannot be simply mandatory.<br /><br />Chances are if players are constantly rushing to violence, then that is a reflection of their play history. For many players the only way they've been shown (or have themselves understood) to have agency is though employing violence. pixledrivenhttps://www.blogger.com/profile/02015997444412977693noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-6525868428969111012022-01-11T15:23:12.143+08:002022-01-11T15:23:12.143+08:00Yes, I played in an explicitly non-violent campaig...Yes, I played in an explicitly non-violent campaign (not of D&D though) once and it was a torment.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-44196333282387222242022-01-11T15:21:03.008+08:002022-01-11T15:21:03.008+08:00Yeah, I've noticed that tendency time and agai...Yeah, I've noticed that tendency time and again over the years. noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-56223237119970804622022-01-11T02:34:59.849+08:002022-01-11T02:34:59.849+08:00While the odd relaxing bit of roleplay, wacky hiji...While the odd relaxing bit of roleplay, wacky hijinks or tense negotiation can provide welcome diversion, violence is central in all my games and attempts to separate violence and DnD are foolhardy and should be met with suspicion. DnD is violence at its heart, born of wargames, and nothing is better then wresting phantom gold from the cold, dead hands of monstrous things in dream tombs and walking away with 1 hp to spare. To drive terror in the hearts of the Orc, or the Man, and see him fall to your spell and blade, in that moment we can feel the searing heat of Siegfried's Pyre or hear the horns of Valhalla and it is glorious! Deus Vult!<br /><br />It is worth noting that all available research shows that violent video games tend to quell the violent responses, they do not kindle them. Any devotee of the social science cult advocating against violence in rpgs will ignore this fact if it is brought up, like they do all others.<br /><br />I hope you had an excellent newyears as did I!<br /><br /> PrinceofNothinghttps://www.blogger.com/profile/11733680486570025367noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-86778179626430087812022-01-11T01:34:26.941+08:002022-01-11T01:34:26.941+08:00It's an interesting observation, and may give ...It's an interesting observation, and may give some insight into how players will RUSH to a combat (even one they shouldn't/can't win) after spending too much time doing "build up" (or non-action) in a game session. The need to release tension becomes so great that a TPK (or its potential) is PREFERABLE to waiting any longer.<br />JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.com