tag:blogger.com,1999:blog-2513019539869706574.post5103837798832427697..comments2024-03-29T06:16:21.012+08:00Comments on Monsters and Manuals: Life Lessons from MAR BarkerUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2513019539869706574.post-59111848617013767492010-01-17T10:20:33.726+08:002010-01-17T10:20:33.726+08:00JB: You're right, mood plays an important part...<b>JB</b>: You're right, mood plays an important part, but I think we all fundamentally gravitate towards one pole or the other. (If I'm playing Paranoia I'm not going to be hugely into world building, for instance, but in general for most other games I am.)<br /><br /><b>Trey</b>: See above. ;) <br /><br /><b>Zak</b>: Brevity is the soul of wit, etc. etc.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-76142696224096681452010-01-16T08:56:04.514+08:002010-01-16T08:56:04.514+08:00I wrote about almost exactly the same thing today....I wrote about almost exactly the same thing today. Only it took me way longer to get to the point.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-28336287838790237882010-01-16T06:49:30.649+08:002010-01-16T06:49:30.649+08:00I sort of agree with JB, about the gradiations--th...I sort of agree with JB, about the gradiations--though I think most people are pretty strongly one or the other.<br /><br />I have met people who are generally "low detail" people, who developed appreciation certain types of detail.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-26481334123421036412010-01-16T04:53:51.804+08:002010-01-16T04:53:51.804+08:00Oh, I don't know...certainly there would be ce...Oh, I don't know...certainly there would be certain gradations between the two polls. For me personally, I play different ways with different levels of detail, depending on my mood.<br /><br />Your MARB observations may be valuable from the commercial side of game development, but it's not universally applicable, IMO.JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.com