tag:blogger.com,1999:blog-2513019539869706574.post5166348777272887014..comments2024-03-29T20:04:30.755+08:00Comments on Monsters and Manuals: Hexmapping in New Troy: Example (Hex 0101)Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2513019539869706574.post-70573017951533139942015-01-24T18:01:06.514+08:002015-01-24T18:01:06.514+08:00No logic, really. Just what I feel like. I'm n...No logic, really. Just what I feel like. I'm not sure how it would reduce time spent worldbuilding if there was just a random list - because surely it would take the same amount of time to think up the list as it would to do it hex-by-hex? The number of locations I'd have to think up would be the same regardless.<br /><br />I also prefer to have locations all planned out in the first place, because that means you can then start feeding the players rumours and figuring out what's going on behind the scenes, wihch you can't really do it if's randomly generated. noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-16142749742827107232015-01-24T09:38:23.175+08:002015-01-24T09:38:23.175+08:00Hey noisms, good stuff. I like that Faerie is conn...Hey noisms, good stuff. I like that Faerie is connected to New Troy.<br /><br />I'm wondering what the logic is behind assigning the other two entries to this particular hex. Wouldn't it reduce the time spent worldbuilding if you put the entries on a random table of woodland hex entries, and let them turn up wherever? (Then crossing them off the random list when they are assigned to a hex)?Anonymousnoreply@blogger.com