tag:blogger.com,1999:blog-2513019539869706574.post6621829871940511077..comments2024-03-29T06:14:34.367+08:00Comments on Monsters and Manuals: We Need Long CampaignsUnknownnoreply@blogger.comBlogger12125tag:blogger.com,1999:blog-2513019539869706574.post-22140254782667443542021-04-30T10:58:02.488+08:002021-04-30T10:58:02.488+08:00Your Yoon-Suin setting provided content for a two ...Your Yoon-Suin setting provided content for a two years campaign. More than I had in a long time. Thanks for that.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-45811157366508513282020-11-25T12:08:09.174+08:002020-11-25T12:08:09.174+08:00CTRL +CTRL +Bilharziahttps://www.blogger.com/profile/11279297507291173753noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-38316135822847672922020-11-20T04:03:15.089+08:002020-11-20T04:03:15.089+08:00What we need is larger fonts in this website, LOL....What we need is larger fonts in this website, LOL.Gabrielhttps://www.blogger.com/profile/09052896165419330647noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-87038991626036706092020-11-03T19:18:32.488+08:002020-11-03T19:18:32.488+08:00I agree with this - the emergent 'oh wow' ...I agree with this - the emergent 'oh wow' moments that only come as part of turning the corner on the journey and seeing the thing revealed. For me two great examples of this effect were in book series, one Richard Morgans A Land Fit For Heroes series and also Tad Williams Otherland series - both where the threat sign for the nemesis had been flagged chapters or even books earlier and then the heart stopping moment when the threat sign reappears as the protagonists are in an unprepared state is fantastic.<br /><br />Lore knowledge leading to payoff is fantastic - it can be slightly short-cut by deep player setting lore knowledge so clues can be understood (Planescape, World of Darkness being two examples I have seen) but the principle is the same, this is just a case where the time has been sunk on the setting and lore before the campaign ever started.<br /><br />Great piece.Xaosseedhttps://www.blogger.com/profile/16921003959109753612noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-84221154764016080102020-11-03T05:00:02.816+08:002020-11-03T05:00:02.816+08:00I wish I could have a one year LotFP campaign! But...I wish I could have a one year LotFP campaign! But all my friends only want to play Vampire and they play and GM multiple Vampire games and only let me GM the occasional one-shot or or two-three session adventure.<br /><br />In Mexico, people don't care about anything that's not Vampire or 5e and my listening is so poor I can't joy in an English game because I don't understand 80% of what's being said.<br /><br />Maybe I have to look for a play-by-post game.Vagabundork (Chaos Magick-User)https://www.blogger.com/profile/10945302216491852035noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-17129911010137860852020-11-01T00:47:28.911+08:002020-11-01T00:47:28.911+08:00I think there is probably an overlap of working me...I think there is probably an overlap of working mechanisms such as tension, stakes, option fatigue and intermittent reward, which may be scaled up without all too much problem, but there are absolutely solutions that will work at the session level but can be ruinous at the campaign level. The first thing that comes to mind is hand-waving seemingly tedious mechanisms like encumberance or light-tracking to maintain pacing, never realizing that over time, these systems add to the complexity and versimilitude of the game. PrinceofNothinghttps://www.blogger.com/profile/11733680486570025367noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-29605933068899265392020-10-31T23:33:45.616+08:002020-10-31T23:33:45.616+08:00I like some 3 minute long songs :) But it is a dif...I like some 3 minute long songs :) But it is a different feeling than immersing yourself into something longer, for sure. Depends on my mood, I like both, and find both meaningful.Mihahttps://www.blogger.com/profile/05732100875620818769noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-8591225962654957102020-10-31T08:10:11.892+08:002020-10-31T08:10:11.892+08:00Ted Hughes wrote in a cupboard for a time. And bli...Ted Hughes wrote in a cupboard for a time. And blind Joyce wrote lying on a bed with a thick pencil. I have many of the Paris Reviews and it seems that writers are extreme in their working variety. My advice is that you need to randomise your environment until you are productive and then stick with that. <br /><br />I need to get away from my library, which is the most convenient place to write. Try this, figure out a dark place to take your laptop. PITCH DARK. and use the black background and white text format. Create a pure environment.<br /><br />If I try to write looking at the spines of the great works, are you kidding, that is going nowhere.Kenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-28632263798617508492020-10-30T16:15:11.869+08:002020-10-30T16:15:11.869+08:00I think that approach might lead one into the erro...I think that approach might lead one into the error of technocracy: carefully calibrating a mangerial solution to a specific problem in a particular context and then scaling it, forgetting that context and specificity matter. What works at the micro level (what makes a good session) and what works at the macro level (what makes a good campaign) are, I think, fundamentally different. noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-9234152544913025672020-10-30T16:10:58.949+08:002020-10-30T16:10:58.949+08:00Roald Dahl used to write in his shed at the bottom...Roald Dahl used to write in his shed at the bottom of his garden, getting up relatively early to do so. He'd then have a gin & tonic at about 11.30am and finish for the day. That sounds pretty much like the ideal. noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-49238823698975076272020-10-29T21:27:53.919+08:002020-10-29T21:27:53.919+08:00It is true that between 10-20 sessions there occur...It is true that between 10-20 sessions there occurs a gradual transformation as the memes diminish and the characters become ingrained, to the point their death provokes a pang of emotional distress. The problem is that best practice and the marketplace are natural enemies in this arena so men are ensnared with promises of happiness, glory and more fun while the game becomes an unwieldy mess. As we age, the players slough off and the available-time increases. <br /><br />I've long thought the key to a succesfull game with longevity is to figure out how to run a good session and iterate but maybe this trend should be amended. Maybe it should be more difficult to get into so as to condition players to alter their time preference. PrinceofNothinghttps://princeofnothingblogs.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-2275942239291916822020-10-29T11:47:05.105+08:002020-10-29T11:47:05.105+08:00It took me some time to stumble on a working envir...It took me some time to stumble on a working environment, and it was an accident, the bottom of the garden at night, without light and my laptop-emacs in dark mode. No internet and no books (too dark to read). I can either sit in the dark and think or write.<br /><br />I think even more unwholesome than contextless chunks of music is that music has become an attendant rather than something which consumes our attention. Music is ever-present to screen out our too close neighbour while we work or to patch over the lulls in daily activity. Not for me though, I have a nice hi-fi and listen to music directly, I was talking about you lot.Kenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.com