tag:blogger.com,1999:blog-2513019539869706574.post7090941608732461228..comments2024-03-29T06:16:21.012+08:00Comments on Monsters and Manuals: Make War, Not LoveUnknownnoreply@blogger.comBlogger17125tag:blogger.com,1999:blog-2513019539869706574.post-34326731404377069122009-06-08T04:01:03.936+08:002009-06-08T04:01:03.936+08:00Aye, that I can understand. It's not all bad, ...Aye, that I can understand. It's not all bad, though. 4th runs like a dream for a DM, swifter than anything but Rules Compendium if your players aren't too indecisive.<br />'Course, you can do what I do and give everyone 20 seconds to decide.Rachel Ghoulhttps://www.blogger.com/profile/04765944479141792643noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-71306353464412415252009-06-08T03:17:31.649+08:002009-06-08T03:17:31.649+08:00Yeah, pretty much. Abilities and resources are kin...Yeah, pretty much. Abilities and resources are kind of the same thing though, once you get into the realms of daily and encounter powers.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-63304793035079409442009-06-08T02:23:40.379+08:002009-06-08T02:23:40.379+08:00Don't diss the spiked chain! It's great f...Don't diss the spiked chain! It's great for streat thug warriors!<br /><br />Also, I think the OP didn't mean resource management, but rather, "ability management"Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-7418493112743566402009-06-07T21:53:41.460+08:002009-06-07T21:53:41.460+08:00kelvingreen: It certainly does. Actually in my fav...<b>kelvingreen</b>: It certainly does. Actually in my favourite picture of a gnoll (the Diterlizzi one in the 2nd edition MM) he has a polearm, so it fits in my mind too.<br /><br /><b>Pobody's</b>: Haha, I love it.<br /><br /><b>Tetsubo</b>: Very nice. The quarterstaff is one of my favourite fighter specialisations - I think I watched too much Robin Hood: Prince of Theives growing up.<br /><br /><b>Timeshadows</b>: Power gamer! ;)<br /><br /><b>Superhero Necromancer</b>: Perhaps because GMs invest so much time in their games ordinarily, they just like to veg out with a fighter when they play?<br /><br /><b>faustusnotes</b>: The problem with that is, most polearms really aren't all that good in a small melee like you get in an rpg. They're military weapons and only work well if there's a thousand other blokes armed with them too.<br /><br /><b>shimrod</b>: What I mean by resource management is that you have to keep track of all these different powers, decide when to use them, etc. I'm lazy and find that too finickity. At least with older versions of D&D the fighter was a viable option for people like me.<br /><br /><b>Rach</b>: See above! ;)<br /><br /><b>BigFella</b>: I'm definitely using that, now that you've said it.<br /><br /><b>Mothman's</b>: You know I've still never seen that film?<br /><br /><b>Chris</b>: Another reason not to like 3e!<br /><br /><b>E.G.Palmer</b>: Nice entry - read it the other day. I was going to comment, but must have forgotten.<br /><br /><b>JoeGKushner</b>: And for lazy people like me, it's a big stumbling block. We're in the minority though, I suppose.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-54010526878823661272009-06-07T12:03:43.495+08:002009-06-07T12:03:43.495+08:00I agree with you in terms of resource management. ...I agree with you in terms of resource management. For new players, it makes the game the hardest of all D&D games to get a grip on. On the other hand, there's no stumbling point in the 'weird' classes once you've got game mastery of one character class.<br /><br />In terms of weapons though, I hate to say I'm one of those 'greatsword' type players. Probably seen too much Elric with the great battle blade or Guts with his Dragonslayer in Berserk.Joe G Kushnerhttps://www.blogger.com/profile/02454826299896049587noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-8868223833094998182009-06-07T05:16:46.336+08:002009-06-07T05:16:46.336+08:00Fear the Spear!
http://oldguardgamingaccoutrement...Fear the Spear!<br /><br />http://oldguardgamingaccoutrements.blogspot.com/2009/06/fear-spear.htmlE.G.Palmerhttps://www.blogger.com/profile/10229893317543621720noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-11668624143460543242009-06-06T21:57:12.181+08:002009-06-06T21:57:12.181+08:00@Tetsubo: That's some good stuff mate :+follow...<b>@Tetsubo:</b> That's some good stuff mate :+follow:<br /><br /><b>@Mothman:</b> :)<br /><br /><b>@Noisms:</b> One of the other cheesy (ie: 'it lets the fighter do something more than just plink hps') weapon combos in 3E was the polearm(glaive)+spiked armour. <br /><br />The glaivecupine did have some Chaos Warrior kewl in the aesthetics dept, but the twinkish one-trick-pony mechanics involved broke my suspension of disbelief.Chrishttps://www.blogger.com/profile/04072272223837426211noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-66599025085312034952009-06-06T18:51:49.617+08:002009-06-06T18:51:49.617+08:00"Noisms, what is best in life?"
"T..."Noisms, what is best in life?"<br /><br />"To slay your enemies, see their XP awards piled up before you, and to hear the lamentations of gamers who cannot pronounce your weapon's name!"<br /><br />:PMothman's Doghttps://www.blogger.com/profile/03548897634993466893noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-21287500729811163072009-06-06T12:01:16.275+08:002009-06-06T12:01:16.275+08:00A misericorde would make an interesting preferred ...A misericorde would make an interesting preferred weapon for an order of clerics. If they can't heal you up they'll put you out of yer misery.BigFellahttps://www.blogger.com/profile/03052419088140204154noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-18335105331984665472009-06-06T04:59:20.946+08:002009-06-06T04:59:20.946+08:00Be honest, I'd just call those two daggers and...Be honest, I'd just call those two daggers and a longsword (maybe a scimitar for the better crits).<br /><br />I don't honestly think 4e is more or less about resource management than any previous edition, it's just distributed in a very different way.Rachel Ghoulhttps://www.blogger.com/profile/04765944479141792643noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-15829936978262307172009-06-06T04:52:58.827+08:002009-06-06T04:52:58.827+08:00That’s funny. I keep seeing folks decry 4th for n...That’s funny. I keep seeing folks decry 4th for no longer being about resource management, like Classic D&D, and here you’re saying the opposite. Huh. <br /><br />My sword & board (occasionally spear & board) Fighter is my favorite 4th ed character. He lays down some smack, but he’s particularly great at taking a licking and keeping on ticking. He’s often able to get through fights without needing a Cleric’s attention at all, because he’s just that tough.<br /><br />I have to confess that I’ve always been a multiclass guy. I’m usually obsessed with having options in combat. My first BECMI character was an Elf, in 1st and 2nd ed I usually played multiclass fighter/casters, or occasionally custom classes which could do both. In 3rd ed this tendency was if anything even more pronounced, as 3.x was built for incredibly flexible multiclassing. Though I did play a lot more Clerics and Paladins. <br /><br />It wasn’t until the Book of 9 Swords that I really got into playing straight warrior characters, because the combat maneuvers gave you more options. And in 4th ed they’ve cut down the (sometimes excessive) power and variety of that book into a pretty darn fun set of abilities for Fighters. I guess it’s another expression of how personal preferences in play can be very subjective.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-50633605100896480832009-06-06T03:20:30.768+08:002009-06-06T03:20:30.768+08:00I prefer playing magicians (almost always useless)...I prefer playing magicians (almost always useless) or thieves because it gives me something to do other than mashing stuff.<br /><br />These weapon choices bother me because they always seem to lack any effect on the game, except in really complex rules people stop using after one session. I have been toying for a while with a set of rules for making pole-arms actually worth using in battle. Something about using their length to always gain initiative, or opportunity attacks or something; and then using daggers to advantage in the opposite scenario (in close against a fighter with a big weapon). Haven't put much detail into it yet though.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-84138334843685475772009-06-06T03:16:00.748+08:002009-06-06T03:16:00.748+08:00Interesting. I also GM most of the time but tend t...Interesting. I also GM most of the time but tend to make fighters when I do play. <br /><br />I'm not very... uh... creative with weapon choice, though, I have to admit. I basically always fall back on longsword and shield. I just like the image. It says "fighter" to me. If I feel like mixing it up, I'll go with spear and shield, with a longsword at my side. This tendency is pretty much independent of game system for me.Superhero Necromancerhttps://www.blogger.com/profile/00829551945470884096noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-44429554595573125012009-06-06T02:25:15.508+08:002009-06-06T02:25:15.508+08:00Right there with you on the GM/Fighter thing.
But...Right there with you on the GM/Fighter thing.<br /><br />But, I'm lame. I had this great 3rd level 2nd Ed Fighter with Double Spec. in both forms (foregoing four NWP) 1H/2H. That character loved Bugbears! :DTimeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-26232864149751220872009-06-06T00:51:32.774+08:002009-06-06T00:51:32.774+08:00I think I love you. :)
I have a love of obscure w...I think I love you. :)<br /><br />I have a love of obscure weapons that is often scary. I own more weapon reference books then my local city library. One of my hobbies is sketching. The sole subject of my sketching: weapons.<br /><br />Have a gander:<br />http://ironstaff.deviantart.com/ <br /><br />I also like a PC with an unusual weapon choice. I like large blunt weapons however, such as a maul or tetsubo. I've always wanted to run a quaterstaff fighter but never thought the staff was a perfect fit for a class designed around heavy armour and shield use.Tetsubohttps://www.blogger.com/profile/00339621610619347842noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-57859060631841410952009-06-06T00:05:02.147+08:002009-06-06T00:05:02.147+08:00Macuahuitl are used quite frequently in my long ru...Macuahuitl are used quite frequently in my long running campaign, as Meso-america features quite heavily into it. Both historically and in game it is a devastating weapons far exceeding a steel longsword..provided your target isn't wearing any armour. Obsidian is still used for scalpels today. <br /><br />Mechanically its a medium slashing blade (serrated and made of obsidian) with a dual use as a medium bludgeon. A longsword would be a medium slashing blade (made of steel) with a dual use as a medium piercing blade. d8 + 2 versus no armour and a d8-3 versus metal armour in D&D terms for the Macuahuitl.<br /><br />Plus, how cool is it to keep your enemies alive so the priest in the party can rip their heart out and throw them down a Pyramid. Orcs live in Dungeons to HIDE from marauding humans.Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-19533621244759428242009-06-05T23:15:11.183+08:002009-06-05T23:15:11.183+08:00My current D&D character is a gnoll with a gla...My current <i>D&D</i> character is a gnoll with a glaive. A polearm just seemed like the natural choice for a seven foot hyena man.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com