tag:blogger.com,1999:blog-2513019539869706574.post8283670155905970801..comments2024-03-28T22:10:04.089+08:00Comments on Monsters and Manuals: How I Run Sandboxes in the City, Part II: In PlayUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2513019539869706574.post-34746447987273291832012-10-30T04:57:27.340+08:002012-10-30T04:57:27.340+08:00I usually make it up on the fly. That wouldn't...I usually make it up on the fly. That wouldn't work if I had to use a complicated game like D&D 3.5, I guess.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-7342891911721331182012-02-12T17:57:56.141+08:002012-02-12T17:57:56.141+08:00What about combat stats. Do you have a list of &#...What about combat stats. Do you have a list of 'common enemy stats' or is it too unpredictable so you just make everything up on the fly?Billynoreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-9244026310801740972012-02-10T08:15:56.410+08:002012-02-10T08:15:56.410+08:00John: They tend to be incidental to the NPCs. Such...<b>John</b>: They tend to be incidental to the NPCs. Such-and-such has a bar, so I think up a bar.<br /><br />The players can ask me what they know. If it's something obscure I let them roll a dice and add a "local knowledge" skill. They can also ask NPCs for location information, which they do a lot.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-74128438604350391522012-02-10T07:50:00.055+08:002012-02-10T07:50:00.055+08:00How do you handle locations in your sandbox? Are t...How do you handle locations in your sandbox? Are they mostly just incidental to the NPCs, or do you design interesting places that the players might want to visit independently (speciality shops, for example)? What kind of information do players have about places they haven't been yet?Johnhttps://www.blogger.com/profile/07090296806321882601noreply@blogger.com