tag:blogger.com,1999:blog-2513019539869706574.post8951222161967083182..comments2024-03-28T20:01:14.354+08:00Comments on Monsters and Manuals: BECMI PlanescapeUnknownnoreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2513019539869706574.post-4804646809101624522014-05-17T22:15:04.536+08:002014-05-17T22:15:04.536+08:00Your point about the human-centric world view make...Your point about the human-centric world view makes me think about all the BECMI demi-humans as the quintessential murder-hobos of their cultures. :^)<br />xhttps://www.blogger.com/profile/12335534972843325213noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-49522420840155925852008-09-12T20:55:00.000+08:002008-09-12T20:55:00.000+08:00Ah, I've never read any Terry Pratchett.Ah, I've never read any Terry Pratchett.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-42799334988242852702008-09-12T20:53:00.000+08:002008-09-12T20:53:00.000+08:00Ah. Captain Carrot Ironfoundersson is a recurring ...Ah. <A HREF="http://en.wikipedia.org/wiki/Carrot_Ironfoundersson" REL="nofollow">Captain Carrot Ironfoundersson</A> is a recurring character in Terry Pratchett's Discworld series. He's a human who was raised by Dwarves before being sent from the mines for his own safety (since he was six feet tall he kept bashing his head) to become a Constable in the Ankh-Morpork City Watch. Culturally and by Dwarven law, he's a Dwarf.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-89288850721163796152008-09-12T13:58:00.000+08:002008-09-12T13:58:00.000+08:00jamused: That's actually a really fun idea. I have...<B>jamused</B>: That's actually a really fun idea. I have to ask though: Carrot Ironfoundersson?noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-74423757319217947502008-09-11T20:05:00.000+08:002008-09-11T20:05:00.000+08:00Actually, yes. Humans could play "Elves", "Dwarve...Actually, yes. Humans could play "Elves", "Dwarves" and "Halflings"...the assumption is that they were raised in that culture (a la Carrot Ironfoundersson). They get all the class features except low-light vision. It's straight-forward enough, and pretty obviously causes no (extra) balance issues.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-13699847702302483522008-09-11T09:51:00.000+08:002008-09-11T09:51:00.000+08:00Jamused: But people are free to play archetypal 'e...<B>Jamused</B>: But people are free to play archetypal 'elves' if they want to? <BR/><BR/><B>sirlarkins</B>: The Planewalker's Handbook had a whole list of 'planewalker archetypes', in fact. It would be a lot of fun to base classes on them, rather than races. In fact... that gives me an idea that I'll make a post about.<BR/><BR/><B>Odyssey</B>: That's true, but each prime material world is supposed to be different from the others; eventually, if there are infinite prime material worlds, there will have to be one which is distinguishable from another purely by virute of having adventuring dwarven clerics. <BR/><BR/>There are rules for separating race and class in the Rules Cyclopedia. But it kind of defeats the object, I think - you might as well just play AD&D.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-31261515592536867512008-09-11T04:33:00.000+08:002008-09-11T04:33:00.000+08:00Note that, at least in real world physics kind of ...Note that, at least in real world physics kind of multiverses, you can have an infinite number of worlds and still not have one particular world (or creature or nation or whatever) in it -- you can have an infinite number of apples without having any oranges.<BR/><BR/>But Planescape, yeah, if it's weird it should be in.<BR/><BR/>How workable would it be to bolt a class/race system onto BECMI? You might have to move the power level up a bit . . . I don't really have any idea, my only experience with the system being a quick skim of Labyrinth Lord.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-61571193287456529612008-09-11T00:40:00.000+08:002008-09-11T00:40:00.000+08:00I had similar thoughts when I started in on my Ure...I had similar thoughts when I started in on my Uresia/RC conversion. For me, the question was eased somewhat by the fact that the setting is inspired by anime/CRPGs, which are inherently rather one-dimensional and archetypal. The way I settled on it, "race as class" doesn't represent a <I>type</I> of individual from a race, it represents <I>the race</I>. Humans can choose classes owing simply to their inherent versatility--in a way, it's their "bonus" for being human.<BR/><BR/>Not sure any of that applies to Planescape, necessarily. Then again, the planes are all about extreme archetypes...David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-2513019539869706574.post-90435931736047344132008-09-10T23:36:00.000+08:002008-09-10T23:36:00.000+08:00My house rule for BECMI is that there are indeed E...My house rule for BECMI is that there are indeed Elven, Halfling and Dwarven clerics, thieves and the like, and the players are free to play them: their abilities and advancement work exactly the same as humans of that class, except they get to keep Low Light Vision. Everything else, from immunity to Ghoul's Touch to ability to better hiding in the woods is a class feature.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.com