Yesterday, I had half an hour to kill in the local city centre while waiting for a delayed train. There are two chain nerd shops not far from the train station, and almost right next to each other, so I popped into both.
The first, Travelling Man, is a cornucopia of obviously quite carefully curated delights. Not all of it is for me, of course. But it contains a big RPG section, a big board game section, a big Games Workshop section, a big manga section, a big comic section, and various others. It is almost overflowing with stock, all of it creating the impression of having been chosen by enthusiasts who really like what they are selling. There are recommendations; there are displays; there are regular customers engaging in awkward nerd-banter with the staff. I found it a very congenial space in which to spend time.
The second, Forbidden Planet, essentially sells those little Funko figurines with the big wobbly heads. And that's about it. There are one or two glass cabinets featuring other, more expensive forms of tat (a cast iron statue of the batmobile, etc.), but I would estimate that over 75% of the shop's revenue come entirely through selling Funkos. I found it alienating and depressing to be in there for more than two minutes.
I observed this - that more or less next door to each other there are these two wildly different approaches to, let's call it, nerd commerce - to a friend with a WhatsApp message and he made the following comment:
There are lots of people who like tat. Or people who don't know what to get someone for a gift but they think they remember the person saying something about Star Wars one time and so they buy them a Star Wars Funko Pop/keyring/poster etc.
I thought this was pretty astute. And it alludes to an important distinction between two aspects of nerd culture, and suggests that nerd commerce is in fact bifurcating (or has bifurcated) to meet them.
The first aspect of nerd culture is that it is very inward facing. It is insular, introspective, and indeed introverted; nerds like a special thing which only they and a very select group of other nerds know very much about. And Travelling Man meets the need of that audince. It feels like going into a clubhouse. And it would, I imagine, be quite an intimidating place for a non-nerd to go. It would be hard to figure out what half the stuff in there even is without having been introduced by somebody in the in-group.
The second aspect of nerd culture is that it is also outward-facing. Nerds like to be associated with 'their thing', I think often almost as a kind of shield behind which to hide their more private thoughts, and non-nerds will often fixate on the 'thing' that the nerd in their lives is into, recognising it to be an important facet of their personality. 'I am Bob and I am into Babylon 5' becomes a means through which Bob's friends, family and colleagues can relate to him (in much the same way that they might relate to his brother, Reg, through the fact that he is a big Motherwell fan).
These two faces, the internal and external, interior and exterior, private and public, exist in a state of tension in nerddom as such, and within the heart of the individual nerd. I perform no psychoanalysis here, but it is interesting that the two sides of the nerd personality appear to have given rise in our age to two very distinct mode of moneymaking activity: on the one hand, the studiedly hobbyist outfit; on the other, the acceptable face of nerdishness as laundered through gift-giving. To experience one or the other is almost to step into a different world - one (to me) warm and comfortable, the other cold and transactional. But some readers, no doubt, will rather like Funkos, so perhaps that's just me.
Very much enjoying your recent posts!
ReplyDeleteIt's fun to think of this from the perspective of the store owners. One can imagine a true nerd or small group of nerd friends wanting to create an enchanted shoppe of wondrous baubles and delights, who forcibly turn their small space into a Tardis by jamming more things in than one could believe would fit. For this entrepreneur, the question is "Why wouldn't we stock that, even if it isn't discovered through serendipity a decade from now?"
The second owner is more like a Mr. Garamond from *Foucault's Pendulum.* His is a careful calculation of what people are buying right now, and stocking a handful of titles that aren't completely ridiculous so as to walk that careful line between profiting from the passing popularity of these trinkets and becoming a caricature, like those nerds next door.
Yeah, I am a fan of the 'nerd friends' model. There are quite a few of these places popping up - there is even one, mostly Games Workshop focused, about 200 yards from my office (a constant temptation).
DeleteNo comment, other than, love the post! Well said and my agreement on this bifurcation.
ReplyDeleteThanks, Brian!
DeleteThe first type of shops appear to be getting rarer and rarer so visit them and purchase from them often! :-)
ReplyDeleteYeah, and actually Forbidden Planet back in the day used to be much more like that - it was one of the better places to shop for obscure fantasy and SF novels. I don't know when the decision was made to focus on Funko...
DeleteFunko pops are actually kind of nightmarish when compared to something like the Good Smile Company's Nendoroid figures. Seeing a wall of funkos makes me viscerally uncomfortable - the beady black eyes, the grotesque proportions with the super wide heads, the ugly and lazy designs...
ReplyDeleteTotally agree.
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