Monsters and Manuals

Creator of Yoon-Suin and other materials. Propounding my half-baked ideas on role playing games. Jotting down and elaborating on ideas for campaigns, missions and adventures. Talking about general industry-related matters. Putting a new twist on gaming.

Wednesday, 2 September 2026

The Succinct History of the Crocodilian Apocalypse

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  250 million BC (approx) - The crocodile is born 131,000 BC (approx) - The crocodile begins creation of its memory palace 130,000 BC (appro...
1 comment:
Sunday, 30 August 2026

Recommend a 'Read Everything By...' Project

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Some years ago, I read more or less everything that HP Lovecraft wrote and blogged about it.  Years later, I read more or less everything J...
49 comments:
Tuesday, 18 August 2026

Why Psionics Fails

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It is often said that the world is divided into two classes of people: those who like Van Morrison, and those who have met him.  Another suc...
20 comments:
Thursday, 13 August 2026

Beautiful Sample Contents from The Great North

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Once summer holidays are out of the way, I will be launching the Kickstarter for The Great North , described long ago as 'Yoon-Suin but ...
1 comment:
Wednesday, 12 August 2026

The -Rider Gambit

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An important and useful way to tease out weird new fantasy cultures or civilisations is what I am going to christen here the -Rider Gambit. ...
6 comments:
Tuesday, 4 August 2026

The Interdimensional Space Time Continuum Bait-and-Switch Ground Rules

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One of the most perillous moments in any D&D campaign is the Interdimensional Space Time Continuum Bait-and-Switch. If you do not know w...
5 comments:
Saturday, 1 August 2026

Intelligent Fighters, Charismatic Dwarfs, Strong Thieves, Oh My!

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Sometimes, I like to post on this blog in a fashion that is more along the lines of thinking-out-loud than having a coherent message or purp...
13 comments:
Wednesday, 29 July 2026

Incomplete List of D&D Related Things that Are Hard to Imagine

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An important aspect of tabletop RPGs that is insufficiently discussed is the theatre of the mind. When playing a game, we - players and DM a...
30 comments:
Wednesday, 22 July 2026

A New Age of Storytelling

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It is easy to be a doom-monger - to literally go out into the world and mong doom. Monging hope is less easy, and tends to have to be done p...
7 comments:
Friday, 17 July 2026

On the Hidden Creative Power of Monster Organization Manipulation; or, How I Learned to Stop Worrying and Love Su-Monsters, Selkies, Shargughs and Simurghs

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One of the most important things for a DM to do if he wants to innovate is to switch things up with monsters. You know the problem: orcs, el...
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