At the pub the other night a friend of mine was recounting an episode from the Tired Parent Wars. Apparently, his young son has got into a routine of taking a handful of lego cars with him into the water at bath time, so they can do 'tricks' in the bath itself (jumps, half-pipes, etc.). My friend was expressing his exasperation at the fact that this has transformed into a situation in which he (the father) has to teach new tricks to the cars and has to do it in an 'in universe' voice - so that he has to talk to the cars like a school teacher and instruct them in what to do, while also being in control of them as they perform the tricks in question. (His son apparently just watches.)
My friend was recounting what a brain-borking activity this is, and you can understand why. 'Being' a car, as it were, doing tricks, is not too complicated. Nor would it be too complicated to pretend that one is the driver of one of the cars. But there is something about the extra level of creativity that is required to imagine being an instructor of a fictitous person, who one is also pretending to be in control of, that elevates the task beyond the capacities of the frazzled father after a long day at work.
This spurred me to reflect on what has always struck me to be the most difficult and often most inert and boring aspect of being a DM, which is carrying on a conversation between two NPCs while the PCs listen. Acting the part of an NPC interacting with the PCs is not complicated, and often fun. But to carry on an overheard conversation of any length - say, more than four or five lines of dialogue - between two NPCs and make it interesting (at least without a pre-prepared script) is tough. Generally it is dull; at its worst, it can descend into a much less funny verson of a Tommy Cooper routine:
The only exceptions would appear to be those DMs blessed with genuine acting talent and a range of voices, who are able to dramatise speech between NPCs and hold attention - not by any means straightforward.
Can this skill be cultivated? I suppose it can, and one could even imagine that, blessed with time and inclination, one could practice and hone the ability. Just consult the following table, roll the dice, and see what type of conversation comes up, and then act it out: set yourself a timer (2 minutes, 5 minutes, 10 minutes) and see how long you can keep it going. Though I recommend doing it with nobody else in earshot...
Dice |
NPC 1 |
Wants to |
NPC 2 |
1 |
Street hoodlum |
Intimidate |
Street hoodlum |
2 |
Elderly sage |
Elderly sage |
|
3 |
Witch |
Seduce |
Witch |
4 |
Knight |
Knight |
|
5 |
Ogre |
Persuade |
Ogre |
6 |
Cat woman |
Cat woman |
|
7 |
Innkeeper |
Trick |
Innkeeper |
8 |
Mayor |
Mayor |
|
9 |
Urchin |
Warn |
Urchin |
10 |
Fisherman |
Fisherman |
|
11 |
Farmer |
Plot with |
Farmer |
12 |
Tavern wench |
Tavern wench |