I have decided to write a book on running a single-class paladin campaign for OSR type games. Here is the introduction and opening section.
Introduction
The ‘old
school’ playstyle imagines its protagonists as rogues: adventurers, tomb robbers,
dungeoneers, vagabonds, vagrants, thieves. They gain power, fame and glory
through the ill-gotten wealth they accrue. And they think it entirely
appropriate to deploy murderous violence in pursuit of their ambitions. We are
all familiar with their ilk; and, by and large, we love them.
This book,
however, provides a means by which ‘old school’ gaming can be reconfigured,
with the protagonists imagined not as rogues, but as the reverse: paladins, defined
as those for whom their honour is more important than their lives. Whether or
not they gain power, fame and glory is immaterial to them; whether they accrue
wealth is a matter beneath contempt. What matters to them is virtue: pursuing truthfulness,
justice, protection of the weak. And in that pursuit they ask not the number or
size of their enemies, the distance they must travel, or the hardships they
must endure. They ask only what is right.
This book
provides you with the basic building blocks for running such a reconfigured
‘old school’ campaign – with rules for creating paladin PCs and running
single-class paladin campaigns, tools for creating settings and sandboxes, and lists
of foes. It provides you with a complete overhaul of the basic conceptions of
‘old school’ play – but in a manner which will be instantly recognisable to
those who prefer the methods of gaming associated with the ‘old school renaissance’.
Some
Questions
What is a
Paladin?
A paladin,
as stated in the introduction to this volume, is one for whom his honour is
more important than his life.
This
definition is deliberately broad. A paladin is not necessarily (though he could
be) the chivalric knight that will inevitably have appeared in the mind of the
reader the instant this book’s title was read. Indeed, the concept of a dedicated
warrior who prizes virtue is both of ancient heritage and diverse lineage. It
encompasses, of course, the wandering knight-errant, but also the Japanese samurai,
the Homeric Greek hero, the laconic Spartiate, the gallant Sipahi, the proud hidalgo,
the Roman eques, the Bedouin warrior, the Youxia folk-hero, and much
more besides; such figures are indeed probably universal across societies of a particular
type and level of development. What unites these disparate figures is not
language or culture or background, but adherence to a particular set of values.
What are
these values?
First, dedication
to honour is distinct from dedication to glory. Glory means winning renown
through great deeds. A paladin will sometimes perform great deeds, or at least
attempt to do so, and may indeed win fame and status for doing so. But this is
not his main aim. His goal is to live honourably: to know, and be known for, abiding
by a moral code irrespective of the personal risk it entails.
Second, dedication
to honour means behaving honourably: treating others fairly, justly, compassionately.
It does not mean treating them as equals, and nor does it mean treating them
well; what isa fair or just way to treat a defenceless old beggar woman who has stolen a
loaf of bread is different to what is a fair or just way to treat to a hardened outlaw who has
kidnapped a child. What behaving honourably means, simply, is behaving towards
others – once again – in accordance with a moral code.
And third, dedication
to honour requires honesty in all things. This goes beyond ‘mere’ truthfulness,
though truthfulness is an important facet of honesty. Honesty also means
trustworthiness; it means integrity; it means loyalty; and it means sincerity. It
means acting in good faith as an end in itself, even when there is no
likelihood that one will be treated in good faith in return. It means staying
true to one’s word, in all things and at all times. It means approaching the
world with frankness.
A paladin’s
outward appearance, the place from which he comes, the language which he
speaks, what he chooses to call himself, and so on, may affect the nature of
the external moral standards to which he attempts to abide. But the core values
listed above are characteristics that paladins share in all societies, cultures
and backgrounds where they are found.
The
remaining question to ask is, what does a paladin do?
There are
two answers to this question, and they are at odds with one another.
The first
is that a paladin does good in the world. He is physically and spiritually
strong, and there are many who are weak and in need of protection. He therefore
dedicates his strength to those who are weaker, so that they may live in a
place of greater safety than it would otherwise be. He is their shield and
sword.
The second,
however, is that a paladin usually serves. One usually derives one’s
status as a paladin from becoming enmeshed in a web of loyalty to higher temporal
authorities – whether a king, lord, military order, religious institution, or
the like. Yet it is the way of the world that men of honour rarely occupy
positions of high office, and such positions are intrinsically corrupting of
those who hold them. Since this is so, and since a paladin must abide by his
oaths of fealty in all things, he might find himself required to carry out
tasks that are orthogonal – or even opposed – to his conception of the good. Every
paladin must therefore wrestle with the need to loyally and faithfully serve those
to whom one he fealty while also staying true to the other strictures of his
moral code. In a world filled with deceit and danger this is rarely if ever
straightforward.