Here in the
humid shade of an active volcano which billows smoke across the sky, labourers
work on a grand project. Their proximate aim: to divert the water from a
fresh nearby spring into a dead parched river bed on the other side of a chasm,
and hence to replenish a dying lake. Their ultimate goal: the restoration of natural
order. These are creations of al-Sijistani's imagination, making his vision real.
Regular
earthquakes and semi-regular eruptions from the volcano make the going almost Sisyphean.
A channel has been dug from the spring down to the chasm, where it is intended
the water will flow across an aqueduct which will lead to the dead river. The
instability of the ground, the clouds of dust and ash, and the frequent raining
of pebbles and debris, often call work to a halt; occasionally a serious quake
or pyroclastic flow restores the status quo ante.
Roll a
1d10 when the PCs first arrive. If the result is 1-6 the labourers are
currently working on the aqueduct. On a roll of 7-9 work has been halted and
the labourers are struggling with conditions – repairing work after a recent
tremor; hiding from falling rocks; or waiting glumly for a period of low
visibility to pass. On a roll of 10 work has been completely destroyed in a
sudden disaster and the labourers are contemplating starting all over again.
The
labourers are early mammals from the crocodile's memories. Large quadrupeds, with thick muscular
limbs and small unintelligent eyes, who tug rocks and tree trunks, and shovel dirt.
They are goaded, ordered around, and sometimes aided by smaller, dextrous genet-like creatures
which the crocodile remembers as faster and more skilful than they really were.
They manipulate objects with great agility and move with lightning speed.
Big labourer: HD 5+2, AB +4, AC
14, ATT 1d6 rear-up front leg kicks/2d4+2 trample (on charge), Move 120
Small
labourer: HD 1-1 AB +2, AC 16, ATT 1d3 bite, Move 150
*Can blink 1/day
There
are 18 big labourers each with a team of 3 small labourers.
The labourers
are guarded by 8 bipedal avian dinosaur hunters, roughly man-sized. They are
covered in red feathers and have long stiff yellow tails.
Guards: HD 2+1, AB +4, AC 16,
ATT 1d4 bite/1d3x2 claws, Move 180
The
whole project is overseen by three mythago servants of al-Sijistani: the ‘Cappadocian
Fathers’. These three men, known mainly to al-Sijistani only for attempting to reconcile
the religion of the book with the thought of Plato, were at the periphery of
his imagination: he had heard that one is a man of action, one an orator, and
one a thinker. That is how he has created them.
The
Cappadocian Fathers
Each
of the Cappadocian Fathers appears as a bald man in robes with a long beard, as
al-Sijistani imagines all saints of the religion of the book.
The Man of Action
The
Man of Action always acts first in combat and does not need to roll for
initiative. He can also act again at the end of every round, after all others
have acted – he can either move or carry out an attack, activate a magic item,
etc. He is a 5th level fighter and carries a holy staff which he can
use to call lightning once per day.
The Orator
The
Orator’s voice possesses powerful magic. He can use it to charm person three times per day, cause fear three times per day, and issue a command three times per day. He is a 0-level human and carries a
book of prayers which acts as a continual sanctuary
spell if the Orator is reading aloud from it.
The Thinker
The
Thinker ruminates on the nature of the universe and has gained such insights
that he is able to expand the power of his mind beyond his own brain. He can
deploy clairvoyance, clairaudience, and ESP three times per day, and can also cause images and sounces to
appear in the minds of others (improved
phantasmal force and audible glamer)
three times per day.