3d6 Down the Line, The Halls of Arden Vul (YouTube playlist available here): This is the best of what was on offer and I am surprised to find myself saying that I genuinely really enjoyed watching the first two episodes, and may slowly but surely continue until the end. This, for those who have not seen it, bills itself from the start as really a recording of a regular, average gaming group's weekly sessions, without ornamentation or am-dram performances and 'doing voices' of the Critical Role variety, and it works exceptionally well - it is as close an example I can think of to what I have seen and experienced in my own life running and playing in D&D campaigns. There is a kind of 'let's get down to business' attitude here that I really appreciate, and that I find very comfortable and familiar: we're here to play a campaign of D&D, we know what we're doing and what we want, so let's do it. If you want to watch a group of five middle-aged men playing OSR-like D&D as it is really meant to be played, and is played, in a relaxed-but-competent way, I heartily recommend this, and it actually really got me juiced up to start running a game again after a year or so's hiatus. I have some quibbles about house rules and so forth, and I find the video version much more accessible than the podcast version, but nothing that would stop me giving it 4.5 bec de corbins.
Tale of the Manticore (I watched/listened to Episode 1 of Season 3 here; you can find the other videos easily from there): This self-describes as a 'hybrid between a dark fantasy audio drama and a solo D&D RPG'. In this respect it is actually quite close to what I was trying to do long ago with my dungeon novel, in which I intended to run solo explorations of a megadungeon and write them up as though fiction. I have to be honest: while the concept is appealing, and while I appreciate the effort that the creator has put into his product, it didn't quite grab me at first. It was a little bit too slow-moving and a little bit too by-the-numbers in terms of content for my taste. However, once the mechanical aspect of thing got going and the creator began to adopt an OOC perspective, I enjoyed it a lot more. I am intrigued by the possibilities of this form of storytelling - in a way, it is not altogether different from what Dickens was doing, or Amistead Maupin may generations later, in that it is essentially a narrative pieced together on an episodic basis, without too much pre-determination, but with the added element of dice to spice things up. 3.5 bec de corbins, possibly revised higher with continued listening.
Mystery Quest (I watched/listened to Episode 1 of their Mythic Bastionland series): This is a much slicker, professionalised 'show'; at times it is worth reflecting on how miraculous it is that we are now able to watch people playing RPGs, on demand, with better production values than broadcast television had in the days of our youth. How I would have loved to know this would one day happen if you had told me it when I was the age of 12. With that said, this is too scripted, too narrative-based, and too performance-oriented for me. I understand why it would appeal, but I don't feel that appeal personally. 2.5 bec de corbins.
Koibu or Neil Pass Erickson (I watched/listened to Episode 1 of the Voyages of Dusk and Dawn campaign): This is a grower. In the course of watching these videos I developed a theory, which is that these Actual Plays tend to function best if they can either rely on a charismatic and watchable cast (Mystery Quest), or on a very strong rules-structure and commitment to elucidating the nuts and bolts of the game (3d6 Down the Line). This falls rather between those stools. It is half like watching a group of actors performing, and half like watching a group of friends playing D&D. I think I would have preferred if these guys had just focused on the latter, and initially, I had a period of expectation-confusion in which I wasn't sure whether to expect Critical Role-lite or something much more grounded. However, I got into it once I realised that it was really more the latter but with fancy maps and some effort being made to 'do voices'. I could see myself waching the rest. 4 bec de corbins.
Legends of Avantris (here) and World of Io (here): These were described to me as being 'entertainy' channels, and I get that. Of the two, the first was much more enjoyable and some of the videos I watched were genuinely funny, as opposed to, 'ha ha, aren't we funny?', which is a line that is difficult to avoid straying over. With that said, I am disqualifying them on the basis that they are too far removed from being OSR-adjacent. They aren't for me, but that's okay.
Bring Down the Sky (I watched the first epiode here): This is something different, in the form of a mecha SF oriented campaign. The GM narrative style here is I think exemplary - very clear, listenable, and engaging (how to describe things well is a subject that is surprisingly under-discussed); there is no need for fancy visuals since this aspect of the game is done so well. I also found the speed with which this campaign cuts to the chase appealing. With that said, there is quite a bit of scripting here, it seems to me, and things begin to lean fairly heavily into the 'entertainy' end of the spectrum, which, in case you haven't noticed, isn't quite my thing. In the end, I would situate this in the middle of the pack. 3 bec de corbins.
The Dice Stormers (I watched their first episode of a CyberGenerations campaign): I have to say, I loved these guys and their vibe. CyberGeneration would not ordinarily be my thing, and it's quite a stretch to call this 'OSR adjacent'. But it put a big smile on my face to sit in on three mates just having a great time, with exactly the right mixture of comedy and straight-facedness. You can't manufacture this level of obvious good-friends chemistry, as hard as a lot of the more 'entertainy' shows might try. In its tone and atmosphere and the way the three gel it accords very closely with what it is like in the games I run and play in. A diamond in the rough. 4.5 bec de corbins.
Final ranking (apologies if I missed any contenders - do let me know if I forgot anything):
1 = 3d6 Down the Line/The Dice Stormers
3 Koibu
4 Tale of the Manticore
5 Bring Down the Sky
6 Mystery Quest
Not Ranked: Legend of Avantris, World of Io
On reflection, I feel bad for marking Mystery Quest down so low. As an example of its type, it is good. It just isn't my type. But I suppose at the end of the day I am the one in charge of the bec de corbins.
Indeed, an excellent demonstration of good taste! Could you elaborate on why you find the video version of 3d6 dtl "much more accessible than the podcast version"?
ReplyDeleteI think it's just a simple matter: the players sound quite similar to each other so it can be hard untangling who is who, which is not a problem in the video version! :)
DeleteAh yes, I see. I had the same problem the first few episodes but I watched a few and now that I have become a full on megafan and am having para social relationships with the entire gang, the voice, personality and playstyle of each is quite clear and unique to me ;)
DeleteWow! I'm amazed that The Dice Stormers would be on this list and in the top tier, toe-to-toe with 3d6 Down the Line.
ReplyDeleteUsually I wouldn't do extra recommendations yet since my recommendation was enjoyed, may I also recommend Strange Tales of Songling Playtest. It is literally not much, it is just a bunch of friends playtesting Strange Tales of Songling. The game is Brendan Davis's indie game, essentially it is an actual playable stripped down World of darkness/Storytelling system meets Pu Songling's Strange Tales from a Chinese Studio.
The game ain't OSR, though I would say it is of the same spirit. The playtest session has a similar feeling to the Dice Stormers.
https://www.youtube.com/watch?v=BzhWcQMWlAc&t=9s
Another recommendation would be Film Reroll. It is an actual play podcast where they role-play out a film as an rpg, using Gurps. I heard that their Aliens campaign is quite good. https://www.filmreroll.com/?p=410
Although, it is being done by professional actors, so they get rather act-y and improvisational rather than playing a game so millage may vary.
I do agree with you that entertainy rpg actual plays do get kind of impure in a sense with the people trying to make something that's interesting to listen to/watch and personally I really don't like that. The game is the thing.
In saying that I have kind of found out that I don't like actual play podcasts in general. I've found that it feels like having to look after a kid at Chuck E Cheese, where you can't have fun because you have to watch the kid, so you just have to sit there watching the kid, starting to hate them because they are having fun and then you start hating even the concept of fun because you don't have it.
I've been able to by-pass this feeling, though not a lot, which is why I don't listen to actual plays these days.
Hope that this hasn't been too rambley, still under the influence of a sickness. Still wondering about your opinions on Cybergeneration and the question of why it never took off, if you are interested in answering.
Yes, I meant to reply to your other comment - sorry. Thanks for the otherr recommendations!
DeleteCybergeneration: sadly I just think the whole 'you're kids' thing ruined it. It is such a strange decision to have based it on that, and I'm surprised nobody took Mike Pondsmith to one side and said, 'Really?' at any stage during the process.
I've enjoyed Mythic Quest episodes on Mork Borg and Call of Cthulu. The players do seem to be waiting for their moment at Open Mic night at the comedy club but it is generally enjoyable.
ReplyDeleteYes, I think it's just a matter of taste - I certainly don't look down on it.
DeleteA very poor showing for the Mecha Hack there, especially with a 3-way tie for first place following tomorrow's revision and apology about Tale of the Manticore. Not terribly surprising, but the recs were so skewed toward fantasy games it was always going to be an outlier.
ReplyDeleteAh well, at least we're agreed on the quality of the GMing. He's a bit of a railroad conductor at times, but that's at least partially an outgrowth of the style of mini-adventurers in the Mission Manual supplement (and in Aether Nexus, FWIW). Absolute Tabletop is fond of those little three-session adventure sketches as a format, which lend themselves to Actual Plays rather nicely but don't leave a lot of room for getting off the tracks and sandboxing.
Due to your recommendations I started listening to the "criminally underwatched" live play by 3d6 Down the Line of Mythic Bastionland. After one week and three episodes, I placed an order for the book.
ReplyDeleteI'll also try Tale of the Manticore based on the public retraction of your original "Meh." Oh, and Dice Stormers. Thanks to Noisms for the post and to everyone else for the great suggestions.