Monsters and Manuals

Creator of Yoon-Suin and other materials. Propounding my half-baked ideas on role playing games. Jotting down and elaborating on ideas for campaigns, missions and adventures. Talking about general industry-related matters. Putting a new twist on gaming.

Thursday, 29 November 2012

Ophiliones

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In the lush valleys of Sughd live a race of giant, intelligent arachnids: the ophiliones. Omnivorous, they are as likely to eat fungus or...
2 comments:
Tuesday, 27 November 2012

On Creating New Monsters

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Creating a truly new  monster is difficult, and perhaps impossible: there is some fundamental failure of human imagination which means that ...
28 comments:
Saturday, 24 November 2012

Actual Play: Blood & Honor Session 1

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Three of us spent the afternoon playing  Blood & Honor  today. Billed as a game of "samurai tragedy in Old Japan", this is a g...
3 comments:
Friday, 23 November 2012

Horses for Courses

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I find myself increasingly wondering whether hipster story-games where the players get to control the narrative and are involved in the crea...
29 comments:
Thursday, 22 November 2012

Three Yoon-Suin Hexes

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The Jade Baths A grand bathhouse stands half way between Charikot and Bharatput, where a hot spring broils up from the bowels of the earth...
3 comments:
Wednesday, 21 November 2012

You Already Know What a Role Playing Game Is

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In the past couple of days I have, for one reason or another, been leafing through several rulebooks - Unknown Armies, Apocalypse World, 3:1...
29 comments:
Monday, 19 November 2012

In the Time of Byakhees I was a Deep One

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That just struck me as a good title for a blog entry. I can't think of what the entry is, though.
4 comments:
Sunday, 18 November 2012

Actual Play: Murderous Ghosts

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I spent yesterday afternoon playing a game of  Murderous Ghosts  over a pint with  this guy . Now I am blogging about it. I think straight...
11 comments:
Wednesday, 14 November 2012

Cthulubox and the Investigative/Quasi-Railroad Problem

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I've been doing some thinking about how you might run an investigative game - Call of Cthulu being the paradigm example - in a sandbox ...
34 comments:
Monday, 12 November 2012

The Revolutionary PC

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It probably counts as a truism that sandbox games really work well when the PCs are rogues, and not when they are superheroes, or even heroe...
13 comments:
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