Monsters and Manuals

Creator of Yoon-Suin and other materials. Propounding my half-baked ideas on role playing games. Jotting down and elaborating on ideas for campaigns, missions and adventures. Talking about general industry-related matters. Putting a new twist on gaming.

Tuesday, 29 November 2016

[Actual Play] Behind Gently Smiling Jaws: Session 3

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[Previous session report can be found  here . I should briefly mention how I am dealing with having a rotating cast of PCs. Usually my games...
Sunday, 27 November 2016

Big Spaces in Little Spaces

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Parts of one of the different sub-settings within Behind Gently Smiling Jaws  involve areas which appear small on the map but which are very...
21 comments:
Thursday, 24 November 2016

Iron Rations

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The word "rations" gets bandied about quite a lot in D&D. A week's rations. Iron rations. Here's an extract from The...
6 comments:
Wednesday, 23 November 2016

Thinking Beyond Samurai: the Ryukyuan Paladin

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An old theme on the blog is doing different things with Japanese or pseudo-Japanese settings: getting away from samurai and ninja and all t...
5 comments:
Thursday, 17 November 2016

Do RPGs Build Character?

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I am a big believer in building character. I think that there is great virtue in forcing yourself to become accomplished at things. There ar...
14 comments:
Tuesday, 15 November 2016

Nouns in the Yellow City Trade Tongue: Extract from the Journal of Laxmi Guptra Dahl

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From The Journal of Laxmi Guptra Dahl , p. 378: "The Yellow City is a city of many languages but the visitor is immediately struck by...
6 comments:
Sunday, 13 November 2016

[Actual Play] Behind Gently Smiling Jaws: Session 2

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[Last week I ran the first session of a "Behind Gently Smiling Jaws" playtest. I didn't do a write-up, but will from this one ...
2 comments:
Thursday, 10 November 2016

The City Standing Like a Candle in the Night

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I got lots of great comments under my recent blog post describing a world in which the day and night both last 100 years . I have been meani...
13 comments:
Tuesday, 8 November 2016

Werewolf: The Misanthrope and Princess Mononoke

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About six months ago I made the observation that Werewolf: the Apocalypse  was basically a game about terrorism: Werewolf's rules a...
11 comments:
Sunday, 6 November 2016

The Personification of Death

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I saw Meet Joe Black  last night. This is what happens when you stay at home with some beers and a Chinese and cycle back through everything...
19 comments:
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