Monsters and Manuals

Creator of Yoon-Suin and other materials. Propounding my half-baked ideas on role playing games. Jotting down and elaborating on ideas for campaigns, missions and adventures. Talking about general industry-related matters. Putting a new twist on gaming.

Monday, 4 October 2021

The Single Class Campaign

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I have never run a single-class campaign (defined as one in which all the PCs are of the same class: everything is magic-users; everything i...
40 comments:
Friday, 1 October 2021

[Review] The Anatomy of Adventure

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A few years ago I was browsing some books in a bric-a-brac sale outside somebody's house in rural Suffolk, when I came across a copy of ...
1 comment:
Wednesday, 29 September 2021

There is Life in the Old Blog Yet

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One of the features of the OSR blogosphere is relatively frequent handwringing about the death/decline of blogs. Here is a graph of my blog...
25 comments:
Monday, 27 September 2021

The Big Campaign

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I am interested in the prospect of prospects for campaigns involving miniaturised PCs or gargantuan settings.  My ‘Three Mile Tree’ campaign...
12 comments:
Thursday, 23 September 2021

The Campaign Which Runs Itself

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I'll keep this entry simple. The ideal campaign - regardless of setting, regardless of genre, regardless of system - is one which runs i...
17 comments:
Tuesday, 21 September 2021

The Quest to Sell

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It is hard to avoid allowing treasure to become just a means to an end - namely, of course, advancement. I have experimented in the past wit...
13 comments:
Monday, 20 September 2021

The Three-Mile Tree Campaign: Update 1

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Patrick S was interviewed in this Joe Rogan style marathon , and spent some of the first section describing my campaign. I have avoided APs ...
12 comments:
Thursday, 16 September 2021

On Artpunk

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"What is 'artpunk'?", Patrick S once notoriously asked . I don't wish to pick an argument, especially not 3 years afte...
10 comments:
Tuesday, 14 September 2021

RPG Player Characters and the Patch Adams Problem

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When I used to play RPGs as a young teenager (and, later, in PBEM and PBP iterations) the idea was always to come up with a PC who could ess...
20 comments:
Monday, 13 September 2021

The Modern Dungeoneering Campaign Needs To Be Crunchy

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Outside of my house there is what the locals nonchalantly call an old 'mine tap' - the entrance to a former mine. You wouldn't k...
20 comments:
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