On balance the internet is undoubtedly a good thing, but it is responsible for a lot that's wrong with the world. One of its greatest sins is that it drove the final stake through the heart of the print RPG magazine. Not even monolithic house organs like Dragon and Dungeon could resist its energy-draining wight touch.
The saddest loss of the print-net war was a magazine called Arcane, which for about two years in the mid 90s constituted my regular fix of RPG reading. Not only was it eclectic and general (its articles covered everything from D&D to d6 Star Wars to Harn to WoD), it was also written with the wit and verve that Future Publishing was rightly famous for in the 1990s. (Some of Arcane's regular contributors were or had been staff writers for other great and now sadly defunct FP titles, such as the unrivalled Amiga Power.) Even though I haven't even clapped eyes on a copy in around ten years at least, I can still remember some of its classic articles, and I credit it with more influence on my gaming habits than just about anything else.
There's often talk about the 'death of the industry' and the declining cultural importance of RPGs. Young people prefer World of Warcraft, it seems, and nothing signifies this more than the disappearance of magazines like Arcane. But was this trend a cause or a symptom? Which came first: the death of the magazines or the zenith of the industry?