Friday 5 April 2024

Incomplete List of Monsters Which Might Inhabit the Moon

Regular readers will know of my fondness for the moon as a location for campaigns, not envisaged as it really is, but rather in the illustrative and imaginative ways that it was before we had the technology to visit it - an ethereal, distant, sibling-world, silvery and pale, constantly shifting and changing; a place of magic and of strange, inscrutable influences on the hearts and minds of men.

We can all of us imagine (well, I hope so) a D&D campaign taking place on that kind of moon: with moon orcs, moon dwarves, moon elves, and the like. That can be the subject of future posts. For the time being, it is I think worth asking: which existing D&D monsters (let's limit ourselves to the 2nd edition Monstrous Manual) can you imagine living on the moon without any tweaks to appearance, abilities, and so on? Bearing in mind, of course, that this the fantasy moon, which has earth gravity and breathable air.

Here is what I earlier noted down when I was working productively at my desk doing the job I am gainfully employed to do:

List of Monsters Which Might Inhabit the Moon Without Significant Tweaks

Aboleth

Ankheg

Arcane

Argos

Bat - Sinister

Beholder

Broken one

Cave fisher

Derro

Displacer beast

Moon dog (natch)

Dragons - probably silver, amethyst, crystal

Galeb duhr

Gelatinous cube

Giants - formorian, fog, stone?

Githyanki

Gloomwing

Grell

Kirin

Lich

Neogi

Ogre mage

Slaad

Tako

Thri-keen

Umber hulk

Will o'wisp

Xorn, xaren


The advantage of this exercise - what you might call setting-creation-via-monsters - is that this list in itself provides an imaginative framework within which to work. Just to read it is both to taste the flavour of what is intended, and to immediately begin generating ideas. I recommend the method, and it would clearly work well for other types of setting. 

11 comments:

  1. Mystara for the BECMI version of D&D developed a whole Hollow Moon setting, link here, absolute oodles of stuff.
    http://pandius.com/hmovervw.html

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    1. Yes, I knew vaguely about the Hollow Moon! I love stuff like this - thanks.

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  2. Pale things. White creatures. White dragons of course, but really just anything pale. - Jason Bradley Thompson

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  3. Bit of an odd tangeant but it relate to this, trust me: one of the few truly great Pathfinder sourcebook for their frankly ever more underwhelming setting, Golarion, was entirely centered about what was up on the other planets in Golarion's system including its moon.

    Given it has a not!Jupiter and not!Saturn and explore the idea: one could ABSOLUTELY make a whole campaign in that vein and style centered around, say, Wizards finding some sort of Stargate to a fantasy setting's equivalent to the gas giants and going from moon to moon, as the various moons of these planets are many and some can even potentially approach Earth-like sizes. Others are small rocks. Some may be volcanic. Its basically a miniature solar system, but around a gas giant rather than a star.

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    1. You are on my wavelength. Years ago I wrote this series of posts and fully intend to come back to the idea:

      https://monstersandmanuals.blogspot.com/2016/01/fantasy-moons-of-jupiter-planetcrawl.html

      https://monstersandmanuals.blogspot.com/2016/01/moons-of-jupiter-ring-map.html

      https://monstersandmanuals.blogspot.com/2016/01/random-moon-of-jupiter-generator.html

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  4. Now I wanna run a lunar game in the background of a war between aboleth and clockwork horrors…

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  5. "the 2nd edition Monstrous Manual"
    Absolument degueu. What kind of OSR blog is this even.

    With that out of the way, personally I'm not sure I like the whole slaad-and-aboleth angle; I'd advocate either a pale/æsthetic twilight Moon where everything is a sort of attenuated yet sophisticated mirror of Earth: silver carps in silvery ponds, inscrutable court protocol, white tea, white tigers, Earth-viewing parties in the continual night, OR a quasi-scientific technological-horror Moon, dead, lifeless, blasted by cold, radiation and corrosive dust, where leaving the biodomes of past ages to travel between them is a continual battle against the abrading environment and full exposure is swiftly lethal.

    In the former case you'd want mostly pale and sinuous or stealthy monsters; a leucistic giant snake is probably the Platonic ideal enemy. (Moon dogs still work very well, of course.) In the latter case, robots and shit-tons of the undead, ruled or controlled by liches that are comparatively all over the place.

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  6. I have done some "moon-adjacent" adventuring in my current campaign. The main foes so far have been:

    Moon-Gnolls - inspired by the Moondog, which is in one of the MMs somewhere if I recall. They are like regular Gnolls but with silvery, black-spotted fur.

    Moon Giants - A giant with a big moon for a head. Statted up here: https://terriblesorcery.blogspot.com/2018/07/the-henry-justice-ford-monster-manual.html

    Eventually my players will go to the moon if they keep up the current direction of the game. I will read all your moon posts, and come back with more as it develops!

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    1. Moon-Gnolls is an excellent concept and I congratulate you for it.

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