Dice
|
Portal
Type
|
Portal
Opening
|
Special
|
1
|
Ordinary-looking door
|
Simply on opening the door
|
The portal leads to a limbo-like
vestibule where a guardian checks equipment and confiscates roughly half the
items (1-3 on a d6 for each item)
|
2
|
Out-of-place door (made of metal, leather, etc.)
|
At a certain time each day
|
The portal temporarily causes those
passing through to forget how to speak (10-60 minutes)
|
3
|
Wardrobe
|
On “the magic words” being spoken
|
The portal temporarily blinds those
passing through (10-30 minutes)
|
4
|
Chest
|
With a special key
|
The portal is twinned with another
portal somewhere in the city; every time it opens, so does its twin – with a
1 in 6 possibility something from the bestiary, picked at random, slips
through into the real world.
|
5
|
Sideboard cupboard
|
With a certain mixture of ingredients
smeared on the forehead of those trying to enter
|
The portal closes for 1d6 days an
hour after it is entered. It cannot be opened during that period.
|
6
|
Trapdoor
|
Knocking a certain code
|
The portal causes those entering to
randomly switch hp totals, sexes, facial features, or similar. If only one
person enters, swap two random stats.
|
And here's a piece of inspirational art:
Awesome drawing! You drew? Very useful random portal table!
ReplyDeleteNo, it's by William Blake. I did the table though. ;)
DeleteI could hang something like that on the wall... Tables are great - randomized narrative. People, who railroad D&D game suffer from lack of imagination. A sandbox campaign setting is a story in a different form. You tell the story through geography, through encounter tables, through treasure and monsters, most significantly, through encounter tables, considering that these can encompass combat, role playing and skill encounters, terrain, weather, incidents, and other events, limited by the DM's imagination. You can describe vastly different goblin and other tribes in terms of the loot that can be randomly found on prisoners and or bodies belonging to that or other band of enemies. Unfortunately, methinks that most of the D&D writing is done by commercialized artistic hacks, the whole concept of the so-called "Flavor Text" speaks of disdain for story telling and for narrative depth.
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