Creator of Yoon-Suin and other materials. Propounding my half-baked ideas on role playing games. Jotting down and elaborating on ideas for campaigns, missions and adventures. Talking about general industry-related matters. Putting a new twist on gaming.
Sunday, 11 October 2015
Fuyit-Xa, the Wandering Sorceress of the Mountains of the Moon
Nobody has ever seen Fuyit-Xa in the full. At most can be seen a withered hand, a wizened face, a scrawny silhouette appearing in the window of her howdah. On the back of her giant tortoise steed she has roamed the high valleys and passes of the Mountains of the Moon for longer than anyone can remember; if she has aged at all in that span of time, it is only to grow slightly thinner and more wraith-like - sometimes she sinks so far into her howdah that she cannot be seen at all.
Her constant companion is the spirit of her long-dead daughter, Fuyit-Li. Li was beheaded for her crimes and on her death became a druj; she still to this day inhabits her own skull, which her mother took from the site of her execution. It sits on a cushion in a smaller howdah on the tortoise's back, and is lovingly polished and preserved by her mother's familiars. These are The Crow and The Drake, which serve as Xa's eyes and ears beyond the confines of her howdah.
Fuyit-Xa, 15th Level Magic-User
HP: 34
AC: 9
Typical spells prepared: Hold Portal, Sleep, Magic Missile, Detect Magic, Shield, Detect Invisible, ESP, Phantasmal Force, Web, Locate Object, Hold Person, Lightning Bolt, Protection from Normal Missiles, Dispel Magic, Confusion, Polymorph Other, Wall of Fire, Wall of Ice, Cloudkill, Conjure Elemental, Telekinesis, Wall of Iron, Death Spell, Create Normal Monsters.
Magic Items/Treasure: Staff of Commanding (12 charges), Ring of Seeing, Ring of Safety, Ring of Truth, jade necklace (worth 3,000 gp), electrum anklet studded with 6 opals (worth 8,000 gp); two bronze bracelets studded with topaz (worth 1,000 gp each).
Fuyit-Li, Skull Druj
AC: -4
HP: 86
#ATT: 1
DMG: 2d4
Special abilities: Immune to spells below 4th level; immune to weapons of less than +2 enchantment; attacks to poison (save vs. death); spoils all food, holy water and potions within 30'; sees invisible; can cast Darkness, 15' Radius, Silence, 15' Radius, Cause Disease, Animate Dead, Finger of Death 1/round at will; can create three temporary clones to attack enemies
The Crow, Familiar
AC: 3
HP: 8
#ATT: 1
DMG: d2
Special: Always wins initiative; can attack the eyes (-4 to hit; successful attack causes permanent blindness)
The Drake, Familiar
AC: 0
HP: 18
#ATT: 3
DMG: 1d2/1d2/1d6
Special: Can polymorph into human form at will; immune to spells below 4th level
The Tortoise
AC: -3
HP: 76
#ATT: 1
DMG: 2d8
(Hat tip: Greg Gorgonmilk for the photo.)
Very nice. Baba yaga nice...
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