Thanks to the granting of the devil's power, witches and warlocks also use magic, which comes from Faerie, and can communicate with the spirits of the evil and unbaptised dead, who exist in Muspel. Through it, they can even exert influence over nature itself, bending the will of beasts and plants to their own.
Witch or Warlock
HD: d6+4, AC 6, #ATT 1, DMG By weapon +2 (typically staff)
Roll: 1 - Young woman; 2 - Young male; 3 - Middle-aged woman; 4 - Middle-aged man; 5 - Old woman; 6 - Old man
Roll: 1 - Young woman; 2 - Young male; 3 - Middle-aged woman; 4 - Middle-aged man; 5 - Old woman; 6 - Old man
Powers by number of HD (cumulative):
5/6 - can walk between Faerie and New Troy, or New Troy in Muspel, if alone for one hour; can cast animal friendship, barkskin, entangle, faerie fire, pass without trace, shillelagh, obscurement, warp wood, call lightning, cure/cause disease, plant growth, neutralise poison/poison, summon insects, tree, all once per day; charm person, call woodland beings, animal summoning I, hallucinatory forest, dispel magic, speak with dead all once per week; and speak with animals and invisibility to animals at will
7/8 - can cast charm person, animal summoning I, hallucinatory forest, dispel magic, animal growth, commune with nature, sticks to snakes, all once per day; and animal summoning II, control winds, insect plague, pass plant, weather summoning, transport via plants, animate dead, all once per week
9/10 - can cast animal summoning I, hallucinatory forest, dispel magic, animal growth, commune with nature, sticks to snakes, animal summoning II, control winds, insect plague, pass plant, weather summoning, transport via plants, all once per day; and animal summoning III, feeblemind, turn wood, wall of thorns, control weather, creeping doom, finger of death, raise the dead, all once per week
Other:
Dice | Lair | Familiars* (roll d3) | Unique Power |
1 | A small, ordinary and pleasant-looking cottage |
Wildcat | Can detach own hand, which acts independently and can cast spells; has 1/4 of witch's total HD |
2 | A house in the forest made from many thousands of dead flowers woven together |
Rat | Can bite to poison; save vs death |
3 | A hut surrounded by petrified frogs, bats, birds, toys, etc. hanging from branches |
Owl | Can hypnotise with eyes 1/day; save vs paralysis |
4 | Within a bulbous gall on a tree which somehow requires entrants to imagine they are small enough to enter |
Rook | Can sing a beautiful song which attracts the unwary 1/day; save vs magic or be compelled to discover song's source |
5 | In a set of caves under a boulder which is entered through an impossibly thin crack which requires entrants to imagine they are thin enough to enter |
Lizard | Can pause time for 10 seconds 1/week |
6 | A hut in a huge bird's nest is a high tree in the forest |
Adder | Can feign death 1/week |
7 | A hut made from lily pads floating on a pond |
Sparrowhawk | Can use words to compel others (suggestion 1/day) |
8 | A hut constructed within the hollow of a blasted oak |
Spider | Can fly 1/week |
9 | Balancing on top of a small tower of boulders, standing one on top of another in an impossible seeming way |
Stag beetle | Can disguise perfectly as a person seen and heard once |
10 | In a wind- or water-mill which seems to turn backwards |
Fox | Can cast clairaudience and clairvoyance 1/day |
*Familiars are as the normal animals, but contain the witch or warlock's consciousness and can cast one of his/her spells once per day.
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