I find myself increasingly wondering whether hipster story-games where the players get to control the narrative and are involved in the creative process are better for groups that are DM-heavy than "trad" games are.
The world of gamers, I think it's obvious, is divided into people who like to be players and people who like to DM. If you have one of the latter and a group of the former, traditional games work swimmingly, but if you have a group composed of people who prefer to DM, I think frustration can rather easily set in. When I am the player in a traditional game I become antsy and fidgety: I want the DM's role, because I want the really creative stuff and because my ego demands that I am the demigod (and demiurge) at the table.
Yet in my group, there are at least two other people who are (I suspect) rather similar to me. I wonder if, in the final analysis, games where the players are involved in controlling the narrative and helping create the world in some sense are more suited to groups like that, as they parcel out the traditional DMing responsibility and hence assuage the frustration of being just any old PC.