YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT. We all know this. But what is even truer is that one cannot have time records, or even time at all, IF DICE ARE NOT ROLLED. Let me explain.
Pierre-Simon de Laplace posited the existence of an 'intelligence' which was capable of knowing the precise location and momentum of every single particle in the universe at any given moment. To such a being, it would be possible to know both past and future in perfect detail, and indeed concepts such as past, present and future would lose all meaning because it would know them all equally well. This is because, knowing their current positions and trajectories, it could simply work out, with a single formula, where every particle in the universe would be from moment to moment until the end of time, and where they had been at every moment in the past back to the start of existence itself. It would thus in effect know the entirety of time simultaneously - it would have, if you like, a bird's eye view of the entire chronology of everything. How could such a being meaningfully distinguish between present, future or past?
Later writers called this 'intelligence' a 'demon', which I'm sure you'll agree is far more evocative. (William James had a similar idea, which he called 'the iron block' - the idea being that since everything is in the end just physics, and because everything in existence obeys the laws of physics, everything that ever happens is predetermined because it is all caused by something that has been caused by something else which has been caused by something else, and so on: from the moment of the Big Bang the whole thing - what you had for breakfast today, what you thought about while driving to work, the fact that you are currently reading this sentence - was already predetermined by a long chain of causation and we are just watching it all play out.) And 'Laplace's Demon' is a concept which somehow stuck. It remains highly provocative as a thought experiment to understand and argue about determinism.
It is also, though, an interesting way to think about DMing. A DM is, or can be, a pseudo-Laplace's Demon, in the sense that (if he devoted sufficient time and effort) it is at any given moment possible for him to know where all the moving pieces are in his campaign and where they are going. If the campaign were taking place in a megadungeon, for example, he may very well, at least in theory, know the location of every single monster, item of treasure, piece of scenery, and so forth - and even, if he wants, have a grasp of where they are moving (if anywhere) - at any given point in time. In practice few if any DMs actually know their creation at that level of detail, but it is theoretically possible.
Yet the DM's world is subject to fundamental indeterminacy because of the unpredictability of the dice. Since he can't know the outcomes of dice rolls in advance, he never has the knowledge necessary to be a true Laplace's Demon. He may observe everything, but he cannot also know where it is going (the echo with quuantum mechanics is obvious).
The DM's world therefore experiences an authentic past, present, and future. And in a sense the act of rolling the dice is what allows this to happen. It is only with the appearance of uncertainty that one can grasp time, and it is dice rolling which actualises uncertainty most purely. (Players can be negotiated with; the dice are final.) It is because the game involves dice rolls that it has a chronology - we know that this is the present because this is when the dice are being rolled, and we do not yet know the future because we have to wait for the results. This allows us to distinguish between present and future and therefore, by implication, the past. It allowos us to have time as such.
It follows that the rolling of dice is a metaphysical act. It is the fundamental ontological condition of campaign time. Yes, as some of you will be no doubt thinking, the actions of the players bring uncertainty in themselves, to a degree. But it is not genuine uncertainty without the rolling of dice, because without the rolling of dice what happens is ultimately decided by DM fiat, and DM fiat in the end simply reflects his own understanding or vision of his own world. DM fiat is the world of Laplace's Demon, where everything is simply caused by everything else. Dice rolling makes things uncertain for everyone, and it is therefore in the dice roll that time is brought into existence in a D&D world.
You can not have a meaningful campaign if strict time records are not kept, then, but you can also a fortiori not have a meaningful campaign if you are not rolling dice. It is the rolling of dice that gives the campaign any form at all.
Postscript: I am not sure what the precise implications of this are for Amber Diceless - the domain of Laplace's Demonic DM - and similar as playable games, but it is worth elucidating the point a little further in this regard. The point about Amber Diceless and its genre is that since it is DM fiat which determines what happens, it may have the appearance to the players of uncertainty. But for the DM nothing is uncertain because he can identify what has happend in the past, and what is happening now, and therefore has a fair idea what will happen in future. It is true that he does not know what a given player will do at any given moment, but he has complete say over what the consequences will be. Can he then meaningfully be said to be in a position of uncertainty?
YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.
ReplyDeleteI laugh every time this line comes up. It never gets old.
Perhaps the perspective depends on one's particular definition of "meaningful."
DeleteThis is why it's referred to as "Eternal" Amber...it exists outside of time (and the system is more-or-less perfect for the RPG).
ReplyDelete; )
Ha! Indeed.
DeleteSo now we have to calculate h-bar for the Gygax uncertainty principle?
ReplyDeleteI like the Gygax uncertainty principle. It is possible to know with absolute precision where every monster in the dungeon is, or their momentum, but never both.
DeleteI think you're underselling player choice a lot. As a very recent example, in my current megadungeon game, the local town's ruler was assassinated. I assumed the PCs would raise her, an ally, and get on with solving the murder mystery. They did the second part, but the cleric (the only person in these parts powerful enough to raise the dead) quite unexpectedly (by me) decided that the ruler did not warrant bending fate, mortality, and the divine order.
ReplyDeleteA neat turn of events, sending the political situation spiraling off on a totally new trajectory that I didn't predict or plan.
I've seen plenty of dice rolls that changed the course of the game, but also plenty of case where the simple player choice of which path to take led to encountering things in a different order with major impacts, or which faction to ally with. Seems weird to say this is overshadowed by DM fiat; I'm going to play the hand I've been dealt, whether its by dice or players.
I get what you mean. The difference for me is that while you did not predict or plan the new trajectory, you control it.
DeleteBut don't I control the trajectory of everything in between "points of uncertainty", either die rolls or player inputs (or even my own spur of the moment decisions, since I'm a highly imperfect oracle), both macro and micro?
DeleteI don't decide if your fighter hits the ogre, but once the dice decide, I decide if he runs away or who he attacks or if he uses his firebomb. If he throws the bomb (probably involving some rolls), then the party might decide to flee, and I would decide if he pursues or limps home to warn his warband about prowling adventurers. And then it occurs to me that he can offer the dead thief's body up at the demon shrine, which is an option because the dice said he was killed in the explosion, and then because the party decided not to drag away the body and risk further deaths.
The outcomes of rolls and the choices of players and my own brain farts all disrupt and redirect my stream of fiat in ways that feel equivalent.
There is probably more to say abotu this in a blog post. I think the point about the dice roll is that it is inherently not predictable and the consequences are dictated by the actual outcome (e.g., the ogre actually hits or not, or actually kills the PC or not, or whatever) whereas when the DM is reacting to what the PCs say or do, it is always on the DM's terms (because he is the one who comes up with the response, as it were, from his own head).
DeleteChaos Theory (mathematical chaos, not the alignment) is the best explanation why the universe is not as predictable as it should be. To some extent yes it is deterministic, but you only need a slight variation somewhere in the past for drastic and effectively random variations in the present. And as others have said, player choice can be unpredictable and have a distinct effect on the campaign world.
ReplyDeleteI think chaos theory is answered by Laplace's Demon, because it will be able to predict even the tiny variations. I think it is quantum mechanics that proves that the universe is not deterministic. Or else God.
DeleteAccording to classical physics, if you know the physical parameters of every particle in the universe, you can know the past and future of all things. Chaos theory arises because you can't measure things with infinite precision for practical reasons. For certain types of physical systems an arbitrarily small deviation of initial conditions leads to unpredictable behavior after a sufficient time. In quantum mechanics measuring certain things with infinite precision isn't just practically impossible, it's theoretically impossible. The result is a probabalistic universe.
DeleteYes, that.
DeleteCould a DM who fudges dice rolls when the results don't fit "the story" be said to be creating fixed points in time, a la Doctor Who? There would be some variability in events between these points, but everything is nudged toward particular story beats, and the ultimate ending is still more or less preordained.
ReplyDeleteI like that way of thinking about it.
DeleteG R R Martin has not been keeping meaningful time records.
ReplyDeletehaha! Indeed he has not. In any sense.
DeleteMy dad was a minister in the Reformed Church in Australia (Calvinistic, God preordains everything down to which hair falls from your head, the result of dice rolls, etc).
ReplyDeleteWhile playing a game if Settlers, and with excess resources in his hand, it was his turn to roll. Dreading activating the robber, he prayed aloud, "please Lord, don't let it be a 7" and rolled the dice. Of course he rolled a 7, much to everyones delight, and we had many interesting discussions about predetermination and why did God want dad to lose?
If everything is predetermined, then DM fiat or the results of "random" rolls are also predetermined (and I have no doubt that there is always a bit of DM fiat creeping in to random rolls, at least in interpreting results), then are random rolls, time records, etc, just extra but needless steps in an inevitable conclusion?
Ha, as I was typing this my Ikea cupboard has arrived, I am just going to leave it there in the box. If it is meant to be assembled it will end up assembled, and if not, it won't, doesn't matter what I do.
Love it. Did it get assembled?
DeleteThis really resonated. There's a good book out there - Do Dice Play God by Ian Stewart - that I read and really enjoyed from an RPG perspective. :-)
ReplyDeleteNice. I'll check it out.
DeleteThe GM cannot tell how players will react to any given situation even in Amber Diceless, sot it still has uncertainty.
ReplyDeleteYes, but the point is that he governs the response without a neutral mechanism (such as a dice roll).
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