Hear and attend and listen, O best beloved. Once there was a man who had two daughters. Each Saturday, the elder of the two daughters attended a dance school, O best beloved, around the corner from which was an emporium which sold coffee, and this was what befell and was befallen: the man would visit the emporium each Saturday to drink said coffee in the morning sun and entertain his daughters before, lo, the eldest's dance classes would begin.
And in the corner of this emporium, about which I have told you, best beloved, it so became and was become that there was a row of arcade machines, which included among their number Pac-Man, Street Fighter II, and Mortal Kombat 2. And since these arcade machines were free to use, O best beloved, the man would play Mortal Kombat 2 with his daughters and they would woop and yell with glee at the sight of the great gouts of blood that sprayed forth across the screen in the games they played. And so it was that the man learned of the mysteries of babalities, friendships and special moves, though he was mostly reduced to operating the joystick while his youngest daughter pressed whatever buttons she so chose.
*
Yes, I have been playing a lot of Mortal Kombat 2 recently. And last week, while performing my allotted role of joystick-operator and trying to anticipate the quixotic button-pressing antics of a four-year-old, I began to study the backgrounds in the various arenas in which fights take place, noticing that they were absolutely redolent of a type of extreme sword-and-sorcery that I have written about before - an approach to fantasy art where
magic is everywhere and poorly understood, where monsters are mythic and better understood by Freud than Darwin, where there are no farmers or cities because everyone is either Conan or The Warlock of Firetop Mountain. Something illustrated by Frazetta, Brom, John Blanche, Dali and Brueghel the Elder, penned by Leiber and Vance, and printed in 1968.
I do not claim this is what the plot of Mortal Kombat is all about (I actually have no idea, and no great interest in finding out), and I have not watched any of its various dramatised iterations - it was only in doing some 'research' for this post that I discovered there is actually a Mortal Kombat II film that has recently been released. All I know is the characters and the arenas in which they duke it out. I am talking not about its actual or canonical setting, but about its implied one. I therefore base my comments on the images alone:
This is world in other words that has been washed in a purple glaze; a world in which whenever it is not the night time it is only ever dusk; a world in which the magical and martial are of equal but oppositional status; a world in which might makes right, and a world in which whatever peace and tranquility are found are momentary, fleeting, bittersweet - because death may strike at any moment. It is a world in which glory triumphs over good, and a world in which power stands astride virtue. It is a world of sword and sorcery's value writ large.
I rather like it.






Komplete nonsense. err I mean, I'm rather fond of MK for nostalgia reasons.
ReplyDeleteFlawless victory--I mean, musings!
ReplyDeleteI've always seen influences from Enter the Dragon, Big Trouble in Little China and some Wuxia flicks, but as you pointed S&S is really the underlying theme that keeps everything together!
There is a definite overlap between the setting of some Wuxia flicks and S&S. I'd be surprised if nobody has written about that
DeleteI don't know if I remember this correctly, but aren't there lots of pikes and sharp pointy things far below that bridge (second to last picture)? E.g. you could do a finish move that knocked your opponent over the edge, and they fell down to the bottom and was pierced to death. I wonder what that implies in the setting; did they build the bridge because there are lots of pikes down there ("we don't want anyone to get hurt"), or did they put up a lot of pikes far below after the bridge was built ("we want people to get hurt")?
ReplyDeleteHmmm... either seems plausible.
DeleteAlso, there was this MK2 arena with spikes on the CEILING.
Haha, this is a good question. My feeling is that they did it because they wanted to see people get impaled on spikes?
DeleteThis is the kind of thing that works in a janky video game or comic book*, but I think it would be very difficult to pull off in a roleplaying game. I imagine there would be a lot of the players asking "how does that work? why is that there?" and the GM going "don't try to understand, just go with it" and I doubt it would be really satisfying.
ReplyDelete*it would work in a movie, too, but we'll never see it because movies are made by cowards
I know what you mean. Things can feel too expressionistic. But if you can get buy-in from the players in advance...
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