The introduction to my next project, which is nearing completion in first draft form. It takes LotFP's pseudo-real world setting and has a look at what is going on in its version of 19th century Japan:
It is the 7th year of the Tenpō era, which in distant Europe
would be known as the Year of Our Lord 1837, and the Shōgunate is in its late autumn.
Famine ravages the land. Everywhere peasants are in open rebellion. The samurai
classes are growing impoverished and weary. Tokugawa Ieyoshi, the 12th Shōgun,
is unhealthy and unpopular; the bakufu
government, which has kept Japan in feudal isolation for 200 years, will
disappear within a generation and the country will then be propelled into the
modern age.
But for the time being, Japan hides itself behind the seas
which surround it, and maintains its strange and lonely seclusion.
In the extreme North West tip of the island of Honshu the
land and people practice their own form of isolation. Here, lost valleys of
thick beech forest lay much as they have for a thousand years, cut off from the
outside by ridges of hard mountains, harsh winter snows, and lack of interest.
The people who live in those valleys are known as the Matagi, the "winter people", bear hunters, who still practice a way
of life that they were following before the people known as the
"Japanese" were ever even here. It is said by those who know of them
that they are the last remnants of the people called Emishi, who in the ancient
time of legends challenged the Japanese for rulership of the islands.
In the forests of the Matagi,
things are not as they are outside. Ghosts lurk in the dark beech glades.
Animal spirits stalk the mountains. There are rumours that fortresses and tombs
of old Emishi kings lie hidden in isolated places, and that in those ruins
treasures are hidden, waiting to be recovered. For those that know of it, the
lands of the Matagi are distant,
perilous, and alien - but also promising.
Adventuring PCs who have come to the forests of the Matagi are desperate samurai who, in
need of wealth or glory, are willing to risk their lives in search of Emishi
treasures. They have travelled by dark lonely roads and narrow paths to this
land of rumour, and, if they are blessed, will leave it transformed so they can
return to their homes and live in riches and good cheer - or at least survive
the famines and rebellion which threaten to sweep society asunder.
Interest piqued.
ReplyDeleteHow do you envision the results of your project? A toolkit like Yoon-Suin, or more like a module/regional supplement with detailed dungeons and wilderness locales?
Thanks. Much more the latter - a more traditional style module in format.
DeleteThis seems really cool, noisms-- can't wait to hear more about those animal spirits, ghosts, and fortresses!
ReplyDelete