Saturday, 6 January 2018

Uesugi Saburo's Slavers

A band of desperate, stinking, uncouth killers who roam wild and rural places searching for children to kidnap and sell into servitude down south. They are largely cowards but that does not stop them slitting throats in the night or kicking the weak and frail to death for sport. They are led by the exile Uesugi Saburo, once the third heir of the great and ancient Uesugi clan, cast out from his family for his wayward behaviour and long since sunk into debasement.

There are 18 of his comrades in total; major NPCs are:

The Onmyouji of Mount Kintake. A tall, thin purported soothsayer and wizard who in fact has no magical prowess - but is expert in chicanery and bluff. He wears a baggy purple kimono which conceals his many tricks and gadgets.

4th level Specialist, 16 hp, AC 12, AB +1, Weapons: Short sword (d6)
*Carries the following special equipment:
-6x smoke bomb (can be thrown after being set alight; explodes to cause a cloud of dense smoke of 6' radius to appear, lasting 6 turns and blocking the line of sight)
-6x gas bomb (as with the smoke bomb, but emits noxious gas that causes effects as a stinking cloud and does not block the line of sight)
-4x flash bangs (packages of powder concealed up the sleeves which can be produced with a flourish to cause loud bangs and bright flashes of light which deafen and daze anybody in a 6' arc in front of the Onmyouji who is not forewarned for d3 turns)
-4x "pharaoh's serpents" (a small package of white powder which, when lit and thrown on the floor, instantly produces a glowing "snake" of ash and billows of smoke which momentarily make it seem as though a large magical serpent has been summoned - until the onlooker realises it is not moving or otherwise inspects it closely)
-4x blazing batons (foot-long sticks coated in a chemical which burns intensely when lit and can be used to send signals, set light to flammable objects, or dazzle people [-4 to all dice rolls for d3 turns] by waving in front of their eyes from a distance of up to 12')

Little Kikuchio. A huge figure, thick and tall like a cedar, who wields a 5-foot long rice-pounding mallet in one hand like it is a fly swat. He speaks like one would imagine a tree to speak if it could: slow, deep, simple.

4th level Fighter, 32hp, AC 16 (cuirass and greaves), AB +5, Weapons: Rice-pounding mallet (1d12+4)
*His rice-pounding mallet cannot be wielded by anyone with a STR less than 16

Mame-san. A glum-looking man with an adolescent frame and wistful eyes whose disappointment with the world manifests itself in acts of extreme cruelty and violence.

4th level Specialist, 18hp, AC 14 (leather cuirass), AB +3, Weapons: Bow, knife
*He carries a copper amulet from an ancient Chinese kingdom, with the character for 'water' carved crudely into its surface; this allows the wearer to move instantly up or down a river up to a distance of 100 yards if he touches the water

The Lady. A failed maiko who has taken up with Saburo as his “crown consort”, though they are not officially married. She still wears the tattered regalia of a geisha, and often sings old songs she learned during her training – melancholy ditties about three things she rarely now enjoys: feasts, love, and beauty.

4th level Specialist, 15hp, AC 12, AB +2, Weapons: Naginata (1d6+2)
*She carries a pouch of makeup which, when worn, allow to her to make suggestions to any men who are attracted to women; these function as the spell and she can make a total of three to any one man

Uesugi Saburo. A tall man who was once handsome, but who wilderness exile has rendered thin, drawn, and unkempt. He has missing teeth and is balding, and his once fine aquiline nose is broken half way down. Nevertheless, he still carries his swords – ancient heirlooms which he polishes daily and loves more than anything else in the world.

5th level Fighter, 30hp, AC 18, AB +6, Weapons: Daishou (1d8 and 1d6)
*He carries a katana and wakizashi that were forged in the time of the Sengoku era by a master swordsmith and which he stole the night he was forced to leave his castle. When used together in daishou form the wielder suffers no penalty for fighting with two weapons because the swords are so well-balanced; the swords are also forged so finely that they can easily break or shatter lesser blades (there is a 1 in 6 chance an opponent in melee's weapon breaks each round of combat)

Ordinary members of the slaving band are 1st-level Fighters. Typical stats are as follows:

6hp, AC 16 (cuirass and greaves), AB +2, Weapons: Wakizashi or yari

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