An important and useful way to tease out weird new fantasy cultures or civilisations is what I am going to christen here the -Rider Gambit. The way this works is you imagine a race of people (or orcs, or elves, or whatever) and then find an unusual animal species for them to ride. And you then build a culture around that.
We are familiar with human horse riders, goblin wolf riders, orc boar boyz, and so on. But what about elves who ride around on giraffes? Goblins who ride giant anteaters? Dwarfs who ride giant snakes? What would the cultures and geographies from which these mashups spring look like?
Here is a table to help:
|
1d12 |
Race |
Rides |
|
1 |
Human |
Giraffe |
|
2 |
Giant
anteater |
|
|
3 |
Rhino |
|
|
4 |
Lion |
|
|
5 |
Elf |
Giant hyena |
|
6 |
Dark elf |
Gorilla or
other giant ape |
|
7 |
Goblin |
Giant secretary
bird, ostrich or emu |
|
8 |
Dwarf |
Okapi |
|
9 |
Orc |
Water buffalo |
|
10 |
Kobold |
Zebra |
|
11 |
Halfling |
Bison |
|
12 |
Gnome |
Giant
tortoise |
All you do is roll 2d12, and mash together what is in the two columns to come up with a culture of -riders. You could even do this to inspire the creation of part of a game world, because the combinations will tend to suggest particular aesthetics and landscapes. Hence, to quickly jot down three examples I have just generated:
Kobold bison-riders: Clearly, these inhabit a 'great plains' region; the kobolds here have figured out a way to domesticate bison to use as mounts, and this compensates for their own physical fragility, making them powerful in combat. The result is great confederacies of kobold tribes who rule the plains, sometimes in alliance with each other and sometimes at war.
Human giant tortoise-riders: These are a simple, clan-based culture of semi-nomadic pastoralists who guide flocks of tortoises around a grassy landscape, moving on from place to place as the available food stock depletes. In times of war the warriors ride their tortoises into battle, with often a dozen or so on each beast, firing arrows and flinging spears; the tortoises are trained for aggression against those owned by other clans. The ferocity of these clans spares them from outside domination, and they are fiercely autonomous from the rule of the large empire which abuts the region in which they dwell.
Elf lion-riders: I imagine a race of elves who use a special language they have developed to communicate with big cats. As a result of this they are able to enter into reciprocal relationships with, among others, lions, and indeed one way for an elf to achieve knighthood is to persuade a male lion to allow himself to be ridden as a mount. But the relationship between the elves and lions is based on equality, and lions are known to refuse cooperation if their own needs are not adequately met.
You get the gist. As ever, a bigger table with more options would work better still.
Cf. the technique used here: https://udan-adan.blogspot.com/2015/06/nomad-clans-of-deep-taiga.html
ReplyDeleteTake 10/12/20 of the more impressive and varied species of a biome (and some other noteworthy features), scale or change them up as necessary, think what kind of society those riders would develop.
I hadn't known about that post - ah, the good old days, when great OSR blogs walked the earth. We shall not see their like again.
DeleteGreat idea. You could actually extend it: take 20 of the impressive and varied species of a biome and make some of them -riders, but also some of them humanoid replacements. So in a Pampas-style setting, there might be human cougar-riders, but also orcs which are like anteater-men, and halflings who are like humanoid vicunas.
Only a small percentage of mutations result in evolutionarily stable organisms. I suspect the same could be said of -Riders. To wit, the ill-fated Halfling Giant Tortoise riders. Although this seemed to be a pairing more succulent than Grand Cru red with mignon, disappointing results appeared almost at once. The mounted warriors ("doughty," no doubt) arrived too late to the battle with the Warg-mounted Goblins to save their infantry battalions. Immediately upon arrival, the trusty mounts, terrified by the slashing teeth of the dire wolves, withdrew to the safety of their shells, and could not be coaxed out for all the Southfarthing leaf the cavalry carried. Alas, the hapless Halflings were forced to flee for their lives, and as many as survived swore they would turn every last mount into turtle soup. Meanwhile, Hoho Flatfoot has been attempting to tame the feisty giant geese that frequent the Froggy Marshes in September and March, and despite the sore spots on his rump, he swears he's making progress!
ReplyDeleteThis made me chuckle. Excellent work!
DeleteThis reminds me of Jim Stater's Land of Nod magazines, where the hexes have from time to time certain encounters and/or settlements of humans or monsters that ride some animal made gigantic and bizarro because of it.
ReplyDeleteAs well as Gamma World with all the weird mutant mounts in the artwork or on the covers.
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