Thursday 19 September 2024

A Simple Iterative Method for Module and Campaign Inspiration

Are you struggling with ideas for a module or campaign setting?

Struggle no longer. Here is a simple method:

1. Put a country, any country, into the wikipedia search box (for example, Sudan).

2. Now navigate to the section on geography (many countries have their own 'Geography of' page, as indeed does Sudan).

3. Choose somewhere which sounds interesting (for example, the Marrah Mountains, described as the highest mountains of Sudan: 'a small area of temperate climate with high rainfall and permanent springs of water amidst the dry savanna and scrub of the Sahel below').

4. Click around until you find somewhere beautiful, odd, spooky, dramatic, or otherwise inspirational (for example, the Deriba Caldera, a dormant volcano at the heart of the Marrah Mountains, notable for having two large lakes, one traditionally thought of as female and the other, male, in its crater).

5. Pick some nice images to fix the geographical mood in your mind:



6. Randomly generate a title using the aforementioned table which I will kindly replicate for you here:

D20

The

NOUN

of the 

COMPLEMENT

NOUN

1

The

wrath

of the 

red

queen

2

The

revenge

of the 

two-headed

king

3

The

love

of the 

mad

serpent

4

The

hatred

of the 

unholy

phaoroh

5

The

city

of the 

pale

prince

6

The

fortress

of the 

ghost

dragon

7

The

tower

of the 

dread

mage

8

The

lair

of the 

dead

sorcerer

9

The

crown

of the 

lost

knight

10

The

sword

of the 

weeping

beast

11

The

spear

of the 

purple

giant

12

The

tomb

of the 

yellow

werewolf

13

The

lust

of the 

cloud

wizard

14

The

death

of the 

mountain

princess

15

The

return

of the 

cave

assassin

16

The

sorrow

of the 

invisible

khan

17

The

blood

of the 

undersea

lord

18

The

slaves

of the 

whispering

demigod

19

The

lover

of the 

silent

demiurge

20

The

treasure

of the 

iron

priest(ess)



7. Profit. Hence, for the dormant-volcano-with-temperate-climate-which-rises-up-from-the-semidesert-and-has-two-lakes-in-its-caldera, we get:

The Sorrow of the Ghost Pharoah

And from this we derive a module wherein the PCs are confronted with the opporunity to explore the ruins of the titular ghost pharoah, who was exiled to the volcano in ancient times from his lowland kingdom, and there with his court established a hidden fortress complete with treasure chambers, temples, etc., before eventually dying. The fortress consists of tunnels bored into the volcano itself, which can only be entered through caves or hidden entrances which are found in the sides of the caldera lakes and only readily accessble by boat or perhaps abseiling. Each lake is home to a demigod, one male and the other female, and hideous unknown aquatic beasts which moved into the area long after the pharoah's death. The ghost pharoah, naturally, still roams about his tunnels, filled with the traditional hatred of the living which one has come to expect in such entities. 

And there you have it. Go forth and multiply.

1 comment:

  1. Hmmm. So, based on the Solovetsky Monastery from a recent post...

    The Revenge of the Silent Khan

    A module wherein the PCs are sent to an isolated archipelago to which the foes of the dreadful Silent Khan were dispatched, to a fort ruined by an opponent in a long-ago war. The main island is itself kept in a cone of silence, heightening the misery of the exile. Perhaps the unquiet (hah!) spirit of the Silent Khan has even been condemned to wander the centre of his degrading wrath.

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