Monsters and Manuals
Creator of Yoon-Suin and other materials. Propounding my half-baked ideas on role playing games. Jotting down and elaborating on ideas for campaigns, missions and adventures. Talking about general industry-related matters. Putting a new twist on gaming.
Monday, 6 July 2026
Actual Play Recommendations Reviewed and Ranked
Wednesday, 1 July 2026
Recommend Me and Your Fellow Readers Some YouTube Actual Plays
What is the state-of-the-art when it comes to Actual Plays on YouTube? If you are reading this blog you are likely familiar with my tastes, and your own will be aligned, but for the avoidance of doubt I am looking for OSR-adjacent, or OSR-sympathetic, content with the emphasis on sandbox play. I am by no means limited in my interests to D&D. (I will merrily watch MERP, Cyberpunk 2020, RuneQuest, or any other RPG likely to appeal to the average old fart.)
I have tried to watch Critical Role, and failed entirely to appreciate whatever virtues it has. It is not for me. I also long ago (11 years ago!) watched something involving Will Wheaton, my verdict upon which was:
I would probably rather be flogged than be involved in that session, and yet at the same time I can't summon up the necessary bile to say I disliked watching it.
Saturday, 27 June 2026
SomeBing Inspiring
Like any right thinking person, I hate and fear Microsoft Bing. But on my office computer at work, each day a free Bing wallpaper is downloaded and automatically set as my desktop wallpaper image. They are surprisingly inspiring for campaign or adventure site ideas. Viz:
This is quite literally a ruined mountain temple complex of a lost civilisation. It therefore serves as a wonderful template for, er, a ruined mountain temple complex of a lost civilisation.
This is clearly the Makatanti Badlands, once a great formian nest-city which riddled an entire mountain range with tunnels, now haunted by their ghosts and other, Dark Sun-adjacent beings: outlaw githyanki, a thri-kreen prophet, cannibal halflings, etc.
This brings to mind a campaign in which the PCs are borrower-like tiny people, perhaps 2 inches high, trying to survive in a world of giants. Here, they eke out a living from beachcombing, dodging giant crabs and ragworms, not to mention mudskippers and seagulls (the equivalent to them of dragons).
A flooded dungeon. Beneath the cold blue waters is the lair of a sapphire dragon, an ancient wyrm who slumbers so deeply his tunnels have become a hive of lesser forms of aquatic life. To enter, one uses something like gillyweed, which provides sufficient time to swim down and explore the caves; try not to get lost.
This I take to be the corpse of a giant, which has lain semi-submerged in the bog for millennia and gradually become crusted over with rock and earth. He still carries treasure (somewhere) and his body is infested with whatever life-forms are drawn to inhabit such a grim and desolate home.
The fortress that guards the entrance to the inner realm of the Kunlun Shan, the axis mundi - a great mountain that rises to the heavens and towers over the lowlands below. It contains many palaces, gardens, orchards and wild forests, and is inhabited by hermits, magicians, kings and monsters inspired by Chinese myth.
A town in a quasi-Tuscany, filled with strange guilds, dark plots, cloaks and daggers, sinister demonic forces, and hidden entrances to the Underdark.
I could go on all day but I'll stop now. Try it. The full archive is here.
Thursday, 18 June 2026
A Hobgoblin of the Very Worst Kind
One of my offspring is quite attached to a podcast in which a woman very nicely reads (pleasingly unvarnished and unbowdlerised) fairy tales and classic children's stories. One of them is Hans Christian Anderson's The Snow Queen.
If you don't know The Snow Queen, it's framed by a sort of story-within-a-story in which an evil spirit has created a looking glass which causes everything to be reflected in a distorted way so as to appear like a twisted, sinister version of itself. The spirit and his cronies take the looking glass to heaven in order to make fun of God and the angels, but it shatters on the way into millions of tiny fragments, which then descend to earth to make various kinds of mischief.
The translation which is used in the podcast in question describes this evil spirit as 'one of the very worst kinds of hobgoblins' - a turn of phrase which never ceases to intrigue me, because of what it implies: that there are lots of different kinds of hobgoblin, some worse than others.
Having done some further investigations I'm not sure this translation is very accurate - the original Danish reads:
for det var en ond trold! det var en af de allerværste, det var "djævelen"!
The implication that there are different kinds of hobgoblin frees us up a little bit. Instead of being a single monster type, it becomes more like a category or spectrum - a family, if you like, of different varieties of evil humanoids. The question then becomes, what are the different types of hobgoblin?
Then there is the hobgoblin of Warhammer, of course, who if anything, at least in older editions, was supposed to be something like a Hun, Mongol or Cossack - a nomadic steppe raider going everywhere on wolfback. I hadn't remembered this, but they were even supposed to be ruled by a 'Hobgobla Khan', the lord of the 'Mournguls':
Then there is the folkloric hobgoblin, suggested by the prefix 'Hob-'. Tolkien is the one responsible for describing hobgoblins as bigger variants of goblins (in the preface to The Hobbit); actually 'Hob' is said to be a medieval diminutive for Robert or Rob, which if anything suggests a small, familiar or even cutesy creature - more like a brownie, sprite or knocker:
Thursday, 11 June 2026
Satan Helps Elucidate Skywalker's Rescue Plot
To cut a long story short, I was recently on a long-haul flight and ended up watching The Empire Strike Back and part of Return of the Jedi on the in-flight entertainment screen.
I haven't watched a Star Wars film since The Force Awakens came out at the cinema and I don't believe I had seen any for some time before that either. But there was nothing else on that I wanted to watch (apart from the surprisingly good Everything Everywhere All At Once) and 13 hours is a long time to sit and read without a break. So I watched Empire, was reminded that it is actually a genuinely good and accomplished film, and was enthused enough by the experience that I decided to just get straight into Jedi next.
I loved Return of the Jedi as a kid and was, in a way, childishly looking forward to a rewatch - after what must be approaching twenty years. I know it is maligned in certain circles as the place where the rot set in - and at times it does have the feeling of the prequels, as it were, avant la lettre. But the Jedi I remember from my childhood remains a fun, action-packed roller-coaster ride filled with excitement but leavened by sweet and even moving moments, as when Luke reveals to Leia he is her brother, or when Yoda dies. Yes the ewoks were, in my memory, a bit of an embarrassing misstep. But I also remembered loving the Endor battle when I was a boy and feeling my heart lift every time those furry underdogs destroyed an ATAT walker with a well-placed spitball or made a Stormtrooper slip over on a banana skin or catch his toe in a mouse trap or whatever. So I was up for it, big time.
What I discovered was that Jedi is just a dreadful film for its first half - almost execrably bad. So bad indeed that I found it practically unwatchable. It is all over the place, filled with ill-judged humour (like the droid being tortured) and weird vignettes that spoil the pacing (like the dance sequence, made unnecessarily longer by Lucas's CGI meddling). And the plot to rescue Han, I thought, doesn't just make little sense, but is also internally inconsistent: I kept asking myself why on earth would Luke send R2D2 and C3PO as gifts to Jabba given that everything we know about Luke previously has indicated a total loyalty to his comrades? Why would Leia be there if Luke has a plan already hatched to free Han? Why doesn't Luke just go in first to negotiate? What is Lando supposed to be doing?
I got as far as the speeders-in-redwoods bit and gave up. Later, after landing (I don't want to suggest it was the first thing I did when getting off the plane, but it may have been in the first ten things) I sent a message to some friends on WhatsApp observing that the plot to liberate Han made no sense, and wondering why I hadn't realised this as a kid.
One friend messaged me back the following sequence of messages:
The plot makes perfect sense. It was all about lulling Jabba into a false sense of security. Lando is undercover. Chewie, Leia and the droids go in in such a way as to make Jabba think he is winning or more crafty than our heroes.
(admittedly C-3PO doesn’t know he is going in but that adds to making Jabba and his cronies believe the story and underestimate Luke)
In pre-Disney takeover canon, Bib Fortuna and Luke were meeting secretly beforehand; Luke was negotiating for Han’s release and Bib was trying to see if Luke was in some way useful to overthrowing Jabba and installing himself as leader
Bib Fortuna survived the explosion on the sail barge and then promptly had his brain removed by the spidery monks that live in various parts of the palace (who are weird Force monks that can only commune fully when their brain is in a spider-walker)
Now, one of my biggest pet peeves in life is when the plot of a film can only be made to make sense by retrospectively making it canon that ackshually it was weird Force monks, or whatever (JJ Abrams is always guilty of this type of thing in his film-making); if a film can't make sense in its own right then it is QED a film that makes no sense. But I was amused by the fact that a big exercise had evidently taken place to give a post hoc justification for the Solo rescue and today, recalling the exchange, I decided to ask Satan about it. Here's what Claude's Opus 4.8 with 'extra thinking' and tweaked by my default instructions not to be an obsequious arsehole, came up with:
Short version: there isn't a single authoritative, Lucas-stated breakdown of "the plan." What gets called the canonical explanation is mostly a charitable post-hoc reconstruction that fans and tie-in writers built to make the sequence cohere, plus what's inferable from the film and a few Legends/reference sources. The film deliberately withholds the plan so the audience is as much in the dark as Jabba. With that caveat, here's the reconstruction that's become the accepted reading:
The operation is a series of escalating contingencies, each a fallback for the one before, with a direct assault ruled out (in Legends, because the Empire had blockaded Tatooine to catch incoming Rebels).
Phase one is diplomacy and bribery. The droids arrive alone carrying Luke's holographic message: he asks Jabba to release Han and offers C-3PO and R2-D2 as a "gift." The critical detail is that R2 is carrying Luke's lightsaber. If Jabba takes the deal, Han walks free with no violence. Jabba refuses.
Phase two is stealth. Leia, disguised as the bounty hunter Boushh, uses Chewbacca-as-captive as cover to get inside and collect the bounty, then thaws Han at night and tries to slip him out. Lando is already embedded among the guards as the inside man. If this works, they exfiltrate quietly. Jabba was awake; they're caught.
Phase three is Luke himself as last resort. He walks in, reveals he's a Jedi, tries the mind trick, and is prepared to escalate. The lightsaber stashed with R2 is the ace in the hole — when everyone is condemned to the Sarlacc and concentrated on the sail barge, R2 launches it to Luke and the heroes turn the tables.
The load-bearing claim in the charitable reading is that the "failures" aren't failures: each blown phase still advances the board, getting all the players inside and ultimately out at the Pit of Carkoon, away from the fortified palace, with the weapon present. Some readings push this further and argue Luke needed Leia's capture. The supporting textual evidence people cite is that R2 holds the lightsaber back during the rancor fight and only deploys it at the barge — implying that moment, not the rancor, was always the intended endgame.
Where I'd push back on calling any of this "canonical": the rancor was plainly not planned (Luke is just surviving), the mind trick failing on a Hutt is a genuine setback rather than a feint, and the layered-intent version requires assuming Luke foresaw specific failures the film never shows him anticipating. The most defensible statement is that Lucas intended to portray a now-confident Jedi running a graduated infiltration with a weapon pre-positioned via the droids — the precise "he planned every capture" choreography is fan apologetics, not established canon.
Get that, anonymous friend, who I am sure is reading this? It is fan apologetics, not established canon.
Intrigued by the role of Bib Fortuna, I asked it about that too:
Mostly real, with two embellishments and one outright error. The core comes from a genuine Legends source: "Of the Day's Annoyances: Bib Fortuna's Tale" by M. Shayne Bell, in the 1995 anthology Tales from Jabba's Palace. Going through the claim piece by piece:
Bib survived the barge and got disembrained by the monks — accurate, but not "promptly." In Legends he escapes the sail barge explosion on a private skiff and returns to the palace. He then tries to seize Jabba's empire and actually wins a scuffle over the remaining possessions — he's the apparent victor for a stretch. Then the B'omarr monks emerge from the cellars and forcibly remove his brain. So there's a takeover-and-battle phase first; it isn't immediate. (In the X-Wing comic Battleground: Tatooine, his disembodied brain later gets subordinated to a rival Twi'lek, Firith Olan, and eventually transplanted into a fresh body.)
Luke negotiating with Bib for Han — partly real, "secret meetings beforehand" is a stretch. The story does have Bib dealing with Luke, who wants to arrange Han's return. So a Luke–Bib negotiation exists in Legends. But "secret meetings beforehand" oversells it; the summary frames it as the business surrounding Luke's approach, not a clandestine pre-arranged back-channel. The kernel is true, the cloak-and-dagger framing is your friend's gloss.
Bib using Luke to overthrow Jabba — grounded but extrapolated. Bib's overthrow motive is dead-on for Legends: he's characterized as the man with more plots against Jabba than anyone, "somehow involved in every plot against Jabba," positioned to inherit the empire no matter who lands the killing blow. So "Bib wanted to overthrow Jabba and install himself" is solid. The specific claim that he was sizing up Luke as the instrument for that coup is a reasonable inference but not something the text establishes — that's your friend connecting dots.
"Weird Force monks that can only commune fully when their brain is in a spider-walker" — this is wrong. The B'omarr Order isn't a Force tradition. They're an ascetic religious order pursuing enlightenment through total separation from the material world — they remove their own members' brains and put them in nutrient jars so the mind can contemplate the cosmos undistracted by the body and senses. Nothing Force-based about it. And the mechanism is backwards: the enlightened state is the disembodied brain in the jar. The spider-walker (a BT-16 perimeter droid) is just a chassis that lets a brain-in-a-jar move around the physical world when it needs to — it's mobility hardware, not a communion-enabler. If anything, leaving the jar to ride a walker is a concession to the material plane, not the path to fuller communion.
So your friend has the right story and most of the beats, invented a "Force monk / commune via walker" cosmology that isn't there, and slightly novelized the Luke angle.
Pro tip: it really helps if you say 'The B'omarr Order isn't a Force tradition' using the voice of the fellow in the Simpsons who tells Marge that 'Some guys at MIT are sending us a list of reasons why Captain Picard is better than Captain Kirk'.
Tuesday, 9 June 2026
Why, why, why, Delilah?
I recently recorded a podcast episode for higher-level backers of the Yoon-Suin 2nd edition kickstarter, in which I was subjected to some tough questions about certain aspects of the book. I liked the line of questioning, as I think it made the conversation much more interesting than a series of underarm throws ('Tell us exactly what else is brilliant about Chapter Four?'). But I wanted to expand in written form about an aspect of one question that particularly interested me.
The question was about what the interviewer called 'magical misandry', namely a theme which apparently (I hadn't realised this) crops up a few times in the book, and which I will describe as the 'Delilah motif'. This is the succubus-style female monster who uses magical or surreptitious means to deprive an, implicitly male, PC of his strength and vitality, or to kill or enslave him.
I name this the Delilah motif after the biblical character Delilah, who as you will know deprived Samson of his strength by cutting his hair while he lay across her thighs - it being strongly implied that this was after a bit of good old rumpy-pumpy. I am sure there are earlier examples if it in human myth, but this is familiar enough to have resonance.
The important thing about the Delilah motif is that, while we may disapprove of it or look askance at what it says about male-female relations, it also speaks in what I think is a very interesting way to a stereotyped feature of those relations which you can think of almost as the inverse, or evil twin, of the story of Beauty and the Beast. Why does Beauty and the Beast have particular power, such that it is basically the plot of almost every romance novel that has ever been written (woman meets strong, virile, wild male figure - vampire, pirate, werewolf, sadomasochist billionaire, etc. - and civilises him with her femininity)? It is because it speaks to a desire that appears to be deep-rooted in a great many people. The mythically or semiotically feminine transforms the mythically or semiotically masculine into something which can be good and productive in human society. Female love transforms the bad boy into a good man. And both women and men respond to that concept in fiction, at least in very large numbers.
(The list of confirmations of this truth are so many it is barely worth even beginning to start - I suppose we could write down 'Han Solo' and start from there.)
The Delilah motif interestingly and powefully inverts that notion by playing on the male fear of being civilised. Here I am drinking mead, eating syrup from the corpses of lions, swinging my dick in the wilderness and killing a thousand Philistines with the jawbone of a donkey, and it's great. And she wants me to settle down? Here feminine power is not portrayed as the redemptive power of love ('I've been saved by a woman...'), but as something which saps a man of his strength and vitality and ultimately weakens him to the point of incapacity. This is the stereotyped fear, familiar to us from sitcoms, soap operas and Hollywood movies, in the heart of the irresponsible male of being tied to a particular woman (it being no accident of course that Samson ends up being tied with rope after his seduction and impromptu short-back-and-sides).
The Beauty and the Beast story and the Delilah motif exist in a state of productive tension in almost every romcom that ever was created, with the female character functioning as both transformative saviour and threat, and the male character functioning as both magnificent untamed beast and irresponsible fly-by-night, with the tension being finally resolved in balance of the former in both instances. And this is part of their charm and what (to a great many people) is part of the joy of male-female courtship rituals in their traditional form.
What monsters such as the succubus (and those of its ilk in Yoon-Suin) really do is simply trade on the Delilah motif in a way that, while it may not sit right in contemporary mores, strikes at the heart of that tension and essentially resolves it in the opposite direction to a romcom. You might even say that this is what the great many horror films that trade on that motif also do (whether as a minor incident, as in the opening to Phantasm, or as the whole plot of the film, as in Audition). They just tip the balance from Beauty and the Beast to Delilah.
And in that regard I don't think there is anything wrong with exploring that motif in D&D monster form. No, it isn't a healthy way to imagine male-female relationhips. But since when did any monster succeed by being a healthy reflection of anything? The point of a good monster is to disturb. And one way to effectively disturb people is to take a trope with which they are familiar - and which is extremely deep-rooted across cultures - and exploit it. So why not?
Friday, 5 June 2026
And In My Last Hour I'm a Slave to the Power of Death
Apropos of nothing, here are eight ideas for megadungeons, each inspired by the title and lyrical themes of the Iron Maiden album Powerslave (1984):
Aces High - A storm giant's tower, seated on a cloud; it is reached by climbing to a high mountain peak and then casting off by glider, which limits how much treasure can be taken back or forth (and from which some loot may simply fall off). The giant's goblin servants maintain a fleet of dirigibles, and use these to wage war on the aaracokra and sylphs who inhabit the region. Within the tower itself the giant slumbers, under a curse, and guarded by his silver dragon wife. His other servants include lightning mephits, automata and giff mercenaries - but entire floors have been taken over by interlopers in the master's de facto absence.
Two Minutes to Midnight - Down in the roots of the mountains mighty forces once arrayed against one another in a confrontation that could have spelled the end of space and time - at least within a continent. One was a great demon, another a mighty archmage, another an undead lord, the fourth a dragon queen. But in order to stave off the apocalyptic conflict that was sure to ensue, a demigod placed these four protagonists in time-freeze, together with their servants, in half-mile diameter sphere of stasis. They are frozen down there still, waiting to be released - along with their servants and treasures - but the roots of the mountain are deep, and over the eons many other threats and powers have populated the tunnels and caverns which lead to the stasis-sphere. The other snag is that the only way to get at the treasure held by the four is to bring the stasis-sphere to an end...and thus release them.
Losfer Words (Big 'Orra) - A monastery of monks who cut out their tongues to approach a god that cannot be named. Their home was under a spell of permanent silence and remains so, but the monks all long ago went mad and their god with them. Now many intruders have made their homes in the Labyrinth of Absolute Quiet - but some of the monks wander still, as undead, demonic, or both.
Flash of the Blade - The greatest swordsman who ever lived, wielding a possible sword, created for himself a fortress which he populated with many varieties of servitors and guardians, and then became a recluse. Rumour has it that he has died, or gone away, and that his 3,000 year-old sword - perhaps the most puissant artefact that exists - lies abandoned somewhere inside it.
The Duellists - Two demigods are locked in eternal conflict in the lost city of Tyre. Once the two were worshipped equally and shared the city between them; then a rivalry developed and the two fought each other until no inhabitants remained - and beyond. They still haunt the streets, ambushing, stalking, each sworn that it may not rest until the other is slain. They are watched over by a ghost who referees their struggle judging from an obscure rulebook. But meanwhile in the old sewers and tunnels and catacombs beneath the city life - and unlife - thrives, boiling up from the Underdark below.
Back in the Village - A reversal, natch. The PCs are dungeon-dwellers. The village is where the danger lies. They try to raid the human world for gold and glory.
Powerslave - A ruined pyramid where the god-kings once were resident in the months before their great sacrifice and the mantle was passed to the next god-king. This was until it so happened that one such god-king declared that he would not be a slave to death but would make death a slave of his own, and that he would live forever. And sure enough, he has, though he has grown decrepit and senile in the thousand years since. His servants are smorgasbord of ancient Egyptian-style creatures (including scarab-men, jackal-headed assassins, and so on) and those desert beings (trolls, blue dragons, manscorpions and the like) who have made parts of the pyramid their own.
Rime of the Ancient Mariner - It has to be a dungeon carved into the phantasmagorical, many-coloured glaciers and icebergs of a near-frozen sea, doesn't it?Tuesday, 2 June 2026
How to Semiotically Sex Up Your Campaign Setting With Celestial Symbolism
It's funny how you go down rabbit holes. Last week I happened to be in Lund, in southern Sweden, where there is a very grand and beautiful cathedral which is rightly famous. It contains a famous astronomical clock, first constructed some time around 1425, and which calls to mind CS Lewis's observation that the defining characteristic of the medieval mind was 'intricacy':
This is the clock's 'perpetual calendar'. Some more detail:
What you will notice about the calendar is that it is divided into four quadrants, each of which has a defining symbol. Going clockwise from the top, there is an eagle, a lion, an ox, and a man. Curious about what these referred to, I did a little research and discovered that these symbols are associated with the four evangelists, Matthew (man), Mark (lion), Luke (ox) and John (eagle). The first person to come up with this correspondence was apparently Jerome, writing in the 4th century, who derived the symbols from the first line of each gospel (Matthew's begins with Christ's genealogy; Mark's begins with a voice crying in the wilderness; Luke's begins with a sacrifice; John's begins with the eternal logos as an eagle flies to the sun). These in turn are supposed to also reflect aspects of Christ's character: as man, king, sacrifice, and son of God.
It turns out, though, that Jerome himself borrowed the symbols from a passage in Ezekiel in which the man, lion, ox and eagle are decpicted as accompanying the divine chariot-throne of God. And this is further thought to be derived from the Babylonian 'fixed' signs of the zodiac, with Aquarius the man, Leo the lion, Taurus the ox and Scorpio the eagle (which was apparently the more usual depiction in the ancient world) ruling each of the cardinal points of the heavens.
I was fascinated by the concentric layers of symbolism here, like a nested table, and I was immediately drawn to a comparison with the Chinese 'four symbols' (which I wrote about long ago): the Azure Dragon of the East, the Vermilion Bird of the South, the White Tiger of the West, and the Black Turtle-Snake of the North. Here, the symbolism is again multi-layered; the different colours are supposed to represent the different hues of soil in the different regions of China, but they also map to the four seasons, four time of day, and so on.
I am sure that the two sets of symbols are unrelated, but I was struck by the odd commonality of investing four quadrants of the heavens, or four cardinal points, with symbolic meaning in this way. And it got me thinking about what might be called 'semiotic geographies' in RPG campaign settings - that is to say, making the terrain of a campaign world reflect or make reference to symbolic (or even real) figures or beings of some kind.
At the most extreme and hyper-fantastical, you could imagine a world in which each corner is literally ruled at its outermost extreme by a giant beast; I am picturing here a flat earth, where if you travel far enough from the centre you eventually reach one of four semi-mystical kingdoms whose ruler is an eternal demigod of some kind (dragon/bird/tiger/turtle-snake obviously works very nicely for a pseudo-Asian setting).
At a slightly less fantastical level, it could just be that the entire world is divided ito four quadrants, each of which has its own flavour, flora and fauna, and so on. So you could have one quadrant ruled by 'Man' (which contains human civiliations), one ruled by the lion (filled with dangerous, belligerent creatures), one ruled by the ox (hulking gargantua) and one ruled by the eagle (flying creatures, obviously).
Or, at a slightly less fantastical level still, the four symbols of your choice could simply reflect something important about the nature of the campaign setting. Maybe each is a particular school of magic. Or character type. Or even pseudo-aligment.
Or it could even be that each symbol represents a season, with very distinctive moods, dangers, and effects. Azure Dragon season is spring; it is when the world blooms into verdant life, but is correspondingly filled with aggression and danger; Vermilion Bird is summer, when there is intense heat and drought; White Tiger is autumn, when things slip into a kind of bacchanalian decay - rutting and 'tomorrow we may die' feasting being the order of the day; Black Turtle-Snake is winter, when come the snow and ice. Different types of magic are more or less powerful in the corresponding seasons, and different monsters come and go.
You get the drift. Thinking up one's own four cardinal animals would be fun. Layering different variants of symbolism on them would be even more fun. You probably wouldn't want to have it permeate everything (I think probably deploying it as a subtle thematic motif in the background may be the best usage, keeping it largely implicit or unstated) as it would be easy to go overboard. But it is a way of giving a setting much greater depth than simply at the level of 'the orcs of mshjahsja live in the jungles of Ffnnnar and the dwarves of Eggegegg inhabit the Blood Mountains'.
Wednesday, 20 May 2026
The Implied Setting of Mortal Kombat 2 Fighting Arena Backgrounds
Hear and attend and listen, O best beloved. Once there was a man who had two daughters. Each Saturday, the elder of the two daughters attended a dance school, O best beloved, around the corner from which was an emporium which sold coffee, and this was what befell and was befallen: the man would visit the emporium each Saturday to drink said coffee in the morning sun and entertain his daughters before, lo, the eldest's dance classes would begin.
And in the corner of this emporium, about which I have told you, best beloved, it so became and was become that there was a row of arcade machines, which included among their number Pac-Man, Street Fighter II, and Mortal Kombat 2. And since these arcade machines were free to use, O best beloved, the man would play Mortal Kombat 2 with his daughters and they would woop and yell with glee at the sight of the great gouts of blood that sprayed forth across the screen in the games they played. And so it was that the man learned of the mysteries of babalities, friendships and special moves, though he was mostly reduced to operating the joystick while his youngest daughter pressed whatever buttons she so chose.
*
Yes, I have been playing a lot of Mortal Kombat 2 recently. And last week, while performing my allotted role of joystick-operator and trying to anticipate the quixotic button-pressing antics of a four-year-old, I began to study the backgrounds in the various arenas in which fights take place, noticing that they were absolutely redolent of a type of extreme sword-and-sorcery that I have written about before - an approach to fantasy art where
magic is everywhere and poorly understood, where monsters are mythic and better understood by Freud than Darwin, where there are no farmers or cities because everyone is either Conan or The Warlock of Firetop Mountain. Something illustrated by Frazetta, Brom, John Blanche, Dali and Brueghel the Elder, penned by Leiber and Vance, and printed in 1968.
I do not claim this is what the plot of Mortal Kombat is all about (I actually have no idea, and no great interest in finding out), and I have not watched any of its various dramatised iterations - it was only in doing some 'research' for this post that I discovered there is actually a Mortal Kombat II film that has recently been released. All I know is the characters and the arenas in which they duke it out. I am talking not about its actual or canonical setting, but about its implied one. I therefore base my comments on the images alone:
This is world in other words that has been washed in a purple glaze; a world in which whenever it is not the night time it is only ever dusk; a world in which the magical and martial are of equal but oppositional status; a world in which might makes right, and a world in which whatever peace and tranquility are found are momentary, fleeting, bittersweet - because death may strike at any moment. It is a world in which glory triumphs over good, and a world in which power stands astride virtue. It is a world of sword and sorcery's value writ large.
I rather like it.
Friday, 8 May 2026
The Great Nobility of Harry Potter
I am of the view that there is no pursuit that is more noble and no task that is more worth doing than writing novels. Call me romantic; call me deluded; call me a fuddy-duddy; call me a pseud. I will stand by this statement and only nuance it by adding that the most noble type of novel-writing is fantasy fiction. The real world will look after itself. Factories will be built, medicines will be administered, trucks will be driven. But the ability to complete a story in 400 pages which provides an avenue to escapism and wonder is something which we need great talents to provide for us.
JK Rowling is not a great writer in the strict sense. But she is what I would call a brilliant one. She has not defined an era or created a distinctive style or influenced the way in which novels are written - she is not William Golding or JRR Tolkien or Marcel Proust. Yet she has done something equally as important and impressive: she has given people space to imagine and dream.
One resorts to The Shawshank Redemption with great trepidation. But I will do it: the scene in that film in which Andy says to Red that people need to know that 'There are places in the world that aren't made out of stone' is I think, here, apt. People, in other words, need hope. And really good fiction provides that. It says: people can do great things, and don't have to be bound to the humdrum, the mundane, the quotidian. They can live beyond and above.
It does this on two separate levels: in substance and in the proof of its own existence. A really good fantasy novel tells the reader two things. That great things are possible in the world of imagination (a hobbit really can bring down the Dark Lord; a boy from suburban England really can bring down the..er, Dark Lord). But also that great things are possible in the here and now (a woman writing in a cafe can produce something as good as this just by trying). There are two layers of inspiration nested together, and the result is powerfully explosive.
I am a latecomer to Harry Potter. The first books came out when I was about 15 of 16 and I was too old for them. I was also snooty about anything popular (a trait I still have). I have only read them all because my daughter was interested and it was something for me to read to her at bedtime. They are all flawed; the plots don't quite make sense; the writing can here and there be clunky. But it doesn't matter - the heart of the project is good. It is the right kind of story to be telling, and it is told well enough (and with wonderful charaterisation and dialogue) that it fits the bill for what brilliant fantasy fiction requires.
Earlier this week I was at the Warner Bros Studio Tour in Tokyo, which is dedicated to the Harry Potter film. And I was gratified on JK Rowling's behalf to see so many people from all around Asia (mostly Japanese, of course, but many from Thailand, the Phillippines, China, etc.) who were embracing her world and her creation. I found it very moving; what a thing it must be to write a story which transcends borders in that way and can unite people from across a vast continent in sheer pleasure. Good for her.
I don't suspect that the great Crocodile Memory Palace novel will ever have its own Warner Bros Studio Tour in Tokyo - or Timbuktu. But one can nonetheless dream. Good luck to you, Ms Rowling. And thanks for the inspiration.












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