Monday, 14 April 2025

After the War: Thoughts on a Campaign Style

I recently read JG Ballard's autobiography, Miracles of Life, written in 2008 when he was already dying. The fact that he must have known this lends the book a poignancy, but also a disjointedness - it obviously wasn't in his power to really dedicate himself to realising the project fully. By far the most interesting sections are at the beginning, when Ballard reflects on his time in Shanghai and his famous internment at Lunghua by the Japanese occupying forces between 1942 and 1945. And the most interesting aspect of this story is the brief account of liberation and what followed - the orgy of random violence which the Japanese soldiers inflicted as they vacated Shanghai (he recounts some brutal examples) and the subsequent American takeover of the city.

Ballard asserts, and I have no reason to dispute this, that for months and months (perhaps years) after the end of the war some Japanese troops remained in Shanghai under American leadership, performing guard duties and the like. In the general atmosphere of destruction and chaos, this strange union of former enemies appeared perfectly natural. It reminded me of a film I saw nearly twenty years ago in Japan, called Ari no Heitai or 'Ant Soldiers', which told the story of the Japanese soldiers (some 30,000 of them) who remained in China, after the Second World War had ended, as mercenaries or volunteers fighting for either the Kuomintang or the Communists in the Chinese Civil War. 

It also reminded me of the strange fate of the Japanese soldiers captured by Soviet forces in the closing weeks of the war. In Embracing Defeat, John Dower puts the figure of these soldiers at 1.6 million - but nothing like as many were ever repatriated. Some 625,000 were officially returned to Japan by the USSR, and more arrived illegally or unofficially in dribs and drabs after that, but there are still thought to be anywhere between 250,000 and 500,000 who are unaccounted for. Presumably some of these will have died or ended up in gulags, but occasionally on Japanese TV documentaries will be aired about the discovery of the descendants of such soldiers in the far-flung corners of Siberia. 

Widening the focus, there is of course the famous story of the Czechoslovak Legion, a unit of the Imperial Russian Army comprising Czech and Slovak volunteers, who found themselves stranded in Russia in 1918 when the Bolsheviks, having recently seized power, negotiated the Treaty of Brest-Litovsk with Germany and ended the war. The Legion, its members desiring to travel to the Western Front to continue fighting the Central Powers, but unable to get there directly by land travelling westwards, decided to go eastwards instead and go all the way to Vladivostok, then catch a boat to France. They then became embroiled in the Russian Civil War on the side of the Whites, and at one point even participated in the seizure of the old Russian Imperial gold reserve. 

And widening it yet further to fiction, there are a few examples of books and films taking place in the immediate, and still often violent and chaotic, aftermath of a war. Gene Wolfe's Soldier of the Mist series is one of my favourite examples - the action takes place shortly after the climax of the failed invasion of Greece by Persia at Plataea in 479 BC, and the main character, Latro, it is assumed sustained his amnesia-inducing head injury during that battle. The detritus of war, and the confusion, with vast numbers of people (civilians and soldiers alike) going this way and that in search of home, whether the old home or a new one, is nicely described by Wolfe in that novel. A leftfield choice, but a very enjoyable flick, is Three Kings, in which three bored US soldiers with nothing to do at the end of the first Gulf War decide to go off on a heist and become embroiled in the general chaos and mayhem of post-war Iraq. You could probably also put Cold Mountain in this category; while I'm not sure whether the events depicted in it happen before or after the US Civil War ended, the depiction of a wandering soldier making his way home across a landscape torn and destabilised by conflict is truly compelling.

The beauty of the War Aftermath campaign mode is that it creates a landscape within which adventure and derring-do are pretty much assumed, but also that it creates the space within which a very wide breadth of choice opens up in respect of play style. The PCs might be purely self-interested rogues wandering here and there looting treasure. But they might equally be self-conscious 'good guys' trying to help the weak and unfortunate - or anything in between. 

And the generalised atmosphere of chaos and confusion can be highly conducive to creative DMing. Imagine a bucolic fantasy landscape such as the Shire in the aftermath of an invasion by an army of interlopers from the Abyss and the subsequent vanquishing of said Abyssal horde by an army of quasi-angelic high elves. What strange beings would be hidden in that landscape, wounded or hidden? What might have been left behind by way of loot by the retreating army? What wandering mercenaries, bands of prisoners and their guards, messengers and refugees would be coming and going, hurrying along or tarrying, behind the next hill or forest? What opportunities would like in store for a band of ex-soldiers now foot loose and fancy free? What would befall a group of ordinary peasants searching for a lost home or family? 

19 comments:

  1. I guess the Western is this to a large extent. Somebody like Jesse James strikes me as very much a player character, as of course do fictional veterans of that war, like Call and McCrae in Lonesome Dove.

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    1. Good call. I did think about Dances with Wolves, actually...

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    2. Good call. I did think about Dances with Wolves, actually.

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  2. This is Slaadpunk. Malevolent infiltratory forces violently suppressed and then lashed to a circuit (the “Openwork,” say). Since demons won’t cooperate with each other, if you link them they cross-neutralize, generating abundant heat to power turbines and other such useful machines. It’s the Hellblazer Dangerous Habits strategy. Anyway, all this has been accomplished through intervention by the Corps (if you will, the Sidhe-ndicates) . . . after all, Elves, we all know, wear the best-tailored suits and they are people too my friend. Sure there’s the collaborators, the Peregrin Took Executive Stewart Shirethain of People, but everyone else is “turnt-up, jacked-in, tuned sharp”. Dull boys get jettisoned. As per the Brecht, “Remember what one fox said to another that was caught in a trap? “If you stay there, you’re just asking for trouble.”

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    1. Haha. I'm glad Slaadpunk is a concept with legs. Cyberlegs.

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    2. Cuisses de grenouille limbaire.

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  3. I like White Russians a lot as PCs. I'm writing a lot of 1920s pulp content for my Substack right now and the aftermath of the Russian Civil War has been a big part of it. Lots of Whites washing up in places like Istanbul and Shanghai, doing weird jobs, advising Chinese warlords. The Czechoslovak Legion are in the mix as well.

    You know what else fits the bill is Gravity's Rainbow. Slothrop wandering across the wasteland of postwar Germany with nobody really in charge. Soviets and Americans competing over conquered territory, ordinary civilians picking through the rubble. He's even got a quest - finding an experimental Nazi superweapon in the underground ruins of abandoned rocket factories, still inhabited by scientists and former slaves.

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  4. Surely Xenophon’s Anabasis is the primary archetype?

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    1. And by the extension the most realistic portrayal of American streetgangs ever filmed - The Warriors.

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  5. As for RPGs, this is Twilight: 2000 to a tee.

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  6. That reminds me I have to read the sequels to Solider of the Mist. :-) In terms of aftermath stories, one of the most chilling I've recently read is actually postulated non-fiction in the first book of Luma Mufleh, called Learning America. She's a Syrian/Jordanian refugee who coached refugee football teams in Atlanta, and then opened an educational academy for settled refugees. There's a chapter in the book where she creates a narrative about what it would be like to be in such a war aftermath in a US state, and it really gives you an absolute sense of the chaos and general helplessness that could be prevalent in such a situation.

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  7. In a postwar environment where there are no centralized services, there can be quite a bit of poverty, disease and starvation. Anyone who has even a little bit of power to provide necessities can quickly become a local hegemon, even if they are an Immortan Joe. The need to create some stability and group defense in the face of such powers can quickly lead to Mad Max-like situations that are, needless to say, enormously fertile role playing scenarios. As a GM, I would want to emphasize the precariousness and the horror of a postwar world, primarily to emphasize the outsized value of small acts.

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    1. Yes, sounds like Russia, China or Zaire during their civil wars...

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  8. One could invert it, and have a war that goes absolutely nowhere, but has gathered lots of soldiers, all expecting a fight and a payday, into one place. Which is sort of the backdrop to Othello.

    Thinking on that, you could take it a step further and add a thousand vividly distinct nationalities, tribes, regiments, martial orders and cults. Venice by way of Carthage in Salammbo...

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  9. A Feast for Crows by GRRM explores the aftermath of the war in the first three Fire and Ice books. It's right there in the title.

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  10. Just after I played FF2 (Citadel of Chaos) but before I played Red Box D&D, I played Level 9's atmospheric text adventure, Dungeon Adventure (on a Camputers Lynx). The framing scenario for this is that the Dark Lord has fallen, there's a massive party in Minas Tirith, and you're quick to realize that there's a lot of stuff to loot in his abandoned fortress and you'd better get there before everyone in Minas Tirith sobers up and realizes the same thing.

    There's a more complete description of the scenario in the scanned image on the back of one edition's box, here: https://gamesdb.launchbox-app.com/games/details/108868-dungeon-adventure-level-9-computing

    I always found the descriptions and scenarios for the few Level 9 games I played rather captivating--indeed, some of the places in that first adventure still haunt my imagination, more than 40 years later. Recommended, if that kind of thing floats one's boat.

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