I have been writing this blog, and reading other RPG-related blogs and forums, for almost twenty years (!). One thing I have noticed during this time is that there is a species of gamer who sees it as an important part of his (always his) identity that he only uses RPG materials for play and has no other earthly use for them. This type of individual always belittles and pooh-poohs any desire to make a product read well or possess any sort of literary merit; he insists instead that useability is the only valid concern. Everything about a book should serve that end - all of it ruthlessly shaped and focused for efficient use 'at the table'.
This is generally coupled with a derisive attitude to those the RPG Rulebook Spartan percieves to be interested in RPG books for the wrong reasons - the Spartan thinks very poorly of anybody who would want to get such a book 'just' in order to read it and not play it. Reading, he insists, is for fiction. And it is illegitimate for any RPG writer to aspire to create literary art. To do so would be to inculcate in the masses the foolish and corrupting notion that prose style matters. And in any case the RPG Rulebook Spartan strongly believes that only namby-pampby, friendless, introverted girlie men would want to read an RPG rulebook for entertainment in the first place. No: gritting his teeth and staring off into the distance with flinty eyes, the RPG Rulebook Spartan reminds his audience that he has seen things. He is a man of action. He sits down around a table with other men and takes with great seriousness the task of pretending to be an elf. Ideally he would want the rules of whatever game he is playing to be etched in slabs of granite or carved into tree bark. But at the very least those rules should have the decency only to present themselves as rules - and never to try to look or sound nice.
I reject RPG Rulebook Spartanism. I don't think that RPG rulebooks should only be designed with usability in mind. The only ones I have ever read and wanted to play, in fact, are precisely those that prioritise readability over usability. And I am going to out myself. I have played lots of RPGs over the years. But I also - and I am going to shock you, now - going to proudly declare that I own many RPG books that I have absolutely no earthly use for, but which I like because they are enjoyable to read and full of interesting ideas. I do not think it is a sin against God for a designer to prioritise the reading experience over the gaming one. I have no problem with confessing to reading things and enjoying the images they conjure in the mind as an end in itself.
Finally: I reject wholeheartedly the idea that readability and useability are at odds with one another. If something is enjoyable to read then it will inspire you to want to run it, and to make it a success. If something reads like a long list of bullet points, numbered lists, sidebars and the like then its flat and uninspiring nature will work against the desire to make use of it. RPG Rulebook Spartanism is in other word based on a misconceived premise, which is that usefulness can be extracted from aesthetics. It cannot and should not be.

I never said I think *poorly* of people who want an RPG book merely to read, noisms. Some seem to be specifically designed to that end. People may read whatever they like and I'll not judge them for it. Nor am I in any way averse to inspirational prose packaged *with* an adventure, or to the High Gygaxian of the DMG or to florid setting descriptions or many other eclectic and joyful things.
ReplyDeleteMy stance is merely that an adventure - not a setting book, not a rulebook, a keyed adventure - that prioritises readability over usability is not fit for purpose. When faced with such, I'm typically forced to rewrite the entire thing, assuming it's evocative enough to make that worthwhile. At that point, I'd generally rather write my own adventure while cribbing whatever parts of the original inspired me, since that is at least creative writing and so much more enjoyable than doing an editing job on someone else's material.