Turning undead is one of the weirder D&D tropes, I think. The concept of a warrior-cleric striding forward with his
I also find it odd that nobody I've ever played D&D with before has come up with a unique or interesting method of turning undead. Everybody, without exception, generally just says something about...well, striding forward with their holy symbol held aloft. It seems horribly mundane.
By coincidence, I've also been thinking about Sumo quite a lot, mainly because of the current broohaha which is dominating the sports news in this neck of the woods. Sumo is a sport first and foremost, but it also has some very vague quasi-religious relics from its milennia-old history - mainly purification rituals involving throwing salt and stamping. These days those rituals have the effect of building up suspense before a bout (they're really just like WWE wrestlers trash-talking their opponents on the mic before a fight) but in days past they were enacted to frighten away evil spirits from the ring.
And that's where turning undead comes in. So without further ado, I bring you:
Asaouryu (Morning's Yellow Dragon) Proxy of Amaterasu, Goddess of the Sun and Weaver of the Gods' Robes
11th Level Specialist Cleric/8th Level FIghter (Dual Classed)
Alignment: Lawful Good
STR: 17
INT: 12
WIS: 18
CON: 16
DEX: 9
CHR: 17
Magic Items: Belt of Protection from the Elements +5, Gauntlets of Giant Strength, Robe of Animal Control
Spell Spheres (Major): All, Animal, Creation, Plant, Sun.
(Minor): Weather, Elemental, Protection, Healing, Combat
Granted Power: Sunray 3 times per day
Asaouryu is one the mightiest servants of Amaterasu, a great warrior and greater cleric, who has fought evil the length and breadth of Yamato and beyond, spreading the light of Amaterasu's sun wherever it is needed most.
Asaouryu turns undead by stamping his feet. He plants both feet firmly on the floor and slams them up and down while slapping his thighs in an elaborate ritualistic display. The force of his footsteps sends shockwaves of Amaterasu's power blasting through the spirits of the evil dead.
In a fight, he uses no weapons other than his fists and physical strength and size. He relishes a physical duel and will often issue challenges to single opponents so he can wrestle them one-on-one.
I like this. It's worth putting effort into visualising unique ways of turning undead, because it is so poorly sketched out in the core rules.
ReplyDeleteHmm . . . I don't know how many undead there are roaming around Yesteryear, but I should put some thought in this. I've never put much thought into the concept behind turning undead; too busy being frustrated with the 3rd edition mechanics. Good idea.
ReplyDeleteI think players need to think up more weird stuff, basically. In fact that should be a sort of motto.
ReplyDeleteHow about a Cleric that turns undead by a ritual similar to the Maori hakka? I think that could be quite inspiring to the Cleric's companions and reflects some of the more martial aspects of the AD&D class.
ReplyDeleteI absolutely love your call for players (and GMs) to come up with more weird stuff. Bravo!
Sacha: Yeah, I love it! Great idea.
ReplyDelete