What would characters be like in this brave new world of racial equality?
I'd like to base them on adventuring archetypes. Archetypes already exist in D&D, of course - each of the 2nd edition brown Complete series has lists of them for the relevant class, and some of the campaign sourcebooks have them too. (My favourite, needless to say, is Monte Cook's list of Planewalker Archetypes in The Planewalker's Handbook.) But they've never really meant anything before; I think they were supposed to be role-playing aids - ways to give a more concrete personality to a character - but I don't think I've ever seen them being used.
This is because they don't have any mechanical benefits. I'm going to change that. Let's take one example, cribbed from The Planewalker's Handbook:
SpivMore to come, if I'm not feeling Spivvish and lazy.
A Spiv is a character who is always on the make. Maybe he's just lazy and doesn't want to work for his bread; maybe he thinks the world owes him a living; maybe he hates other people bossing him around and telling him what to do. Either way, he's a plain wide-boy, permanently on the look out for a way to make a quick and easy gold piece - and so long as it's quick and easy he never gives a second thought to how he gets it. One week he's selling his sword on a simple job guarding a caravan through settled lands to the next city, the next he's an enforcer beating up drunks for an inner-city money-lender, the one after that he's trying to hawk a hundred silk scarves a friend stole from a countess's chambermaid the week before last. if there's money to be had, he's there with a wink and a nudge and an "I'm the man for you" - provided of course he doesn't have to work too hard. That would never do.
Spivs gain a +2 to their Reaction Adjustment, from their skills in fast-talking. They are also expert judges of character from their constant wheeler-dealing. At Level 1 they can Detect Alignment with 50% probability, and have a 25% chance to Detect Lie. These probabilities rise by 3% per level.
Spivs are fundamentally lazy. They are unwilling to work unless there is easy money to be made. If ever a Spiv does any sort of physical activity (including spellcasting) for which he isn't being directly paid or isn't guaranteed payment in the future, he has to make a saving throw vs. death magic. Failure means that he falls into a sulk for the rest of the day and does nothing.